Chapters in Game Theory

In honor of Stef Tijs

Editors:

ISBN: 978-1-4020-7063-1 (Print) 978-0-306-47526-9 (Online)

Table of contents (14 chapters)

  1. No Access

    Book Chapter

    Pages 1-26

    Stochastic Cooperative Games: Theory and Applications

  2. No Access

    Book Chapter

    Pages 27-50

    Sequencing Games: a Survey

  3. No Access

    Book Chapter

    Pages 51-81

    Game Theory and the Market

  4. No Access

    Book Chapter

    Pages 83-97

    On the Number of Extreme Points of the Core of a Transferable Utility Game

  5. No Access

    Book Chapter

    Pages 99-120

    Consistency and Potentials in Cooperative TU-Games: Sobolev’s Reduced Game Revived

  6. No Access

    Book Chapter

    Pages 121-142

    On the Set of Equilibria of a Bimatrix Game: a Survey

  7. No Access

    Book Chapter

    Pages 143-155

    Concave and Convex Serial Cost Sharing

  8. No Access

    Book Chapter

    Pages 157-181

    Centrality Orderings in Social Networks

  9. No Access

    Book Chapter

    Pages 183-203

    The Shapley Transfer Procedure for NTU-Games

  10. No Access

    Book Chapter

    Pages 205-222

    The Nucleolus as Equilibrium Price

  11. No Access

    Book Chapter

    Pages 223-246

    Network Formation, Costs, and Potential Games

  12. No Access

    Book Chapter

    Pages 247-265

    Contributions to the Theory of Stochastic Games

  13. No Access

    Book Chapter

    Pages 267-285

    Linear (Semi-) Infinite Programs and Cooperative Games

  14. No Access

    Book Chapter

    Pages 287-314

    Population Uncertainty and Equilibrium Selection: a Maximum Likelihood Approach