Collaborative Design in Virtual Environments

Editors:

ISBN: 978-94-007-0604-0 (Print) 978-94-007-0605-7 (Online)

Table of contents (16 chapters)

  1. Front Matter

    Pages -

  2. Virtual Environments for Design: Fundamentals

    1. Front Matter

      Pages 1-1

    2. No Access

      Book Chapter

      Pages 3-15

      Designers and Collaborative Virtual Environments

    3. No Access

      Book Chapter

      Pages 17-26

      Visual-Spatial Learning and Training in Collaborative Design in Virtual Environments

  3. Representation and Embodiments in Collaborative Virtual Environments: Objects, Users, and Presence

    1. Front Matter

      Pages 27-27

    2. No Access

      Book Chapter

      Pages 29-40

      Design Representation and Perception in Virtual Environments

    3. No Access

      Book Chapter

      Pages 41-49

      Design Paradigms for the Enhancement of Presence in Virtual Environments

    4. No Access

      Book Chapter

      Pages 51-64

      Co-presence in Mixed Reality-Mediated Collaborative Design Space

  4. Design Cooperation: Sharing Context in Collaborative Virtual Environments

    1. Front Matter

      Pages 65-65

    2. No Access

      Book Chapter

      Pages 67-76

      Collaborative Design in Virtual Environments at Conceptual Stage

    3. No Access

      Book Chapter

      Pages 77-87

      “Scales” Affecting Design Communication in Collaborative Virtual Environments

    4. No Access

      Book Chapter

      Pages 89-99

      Design Coordination and Progress Monitoring during the Construction Phase

  5. How Designers Design in Collaborative Virtual Environments

    1. Front Matter

      Pages 101-101

    2. No Access

      Book Chapter

      Pages 103-110

      Impact of Collaborative Virtual Environments on Design Process

    3. No Access

      Book Chapter

      Pages 111-120

      A Pedagogical Approach to Exploring Place and Interaction Design in Collaborative Virtual Environments

    4. No Access

      Book Chapter

      Pages 121-130

      Sketch That Scene for Me and Meet Me in Cyberspace

    5. No Access

      Book Chapter

      Pages 131-140

      A Hybrid Direct Visual Editing Method for Architectural Massing Study in Virtual Environments

  6. Case Studies

    1. Front Matter

      Pages 141-141

    2. No Access

      Book Chapter

      Pages 143-151

      Spaces of Design Collaboration

    3. No Access

      Book Chapter

      Pages 153-165

      Modeling of Buildings for Collaborative Design in a Virtual Environment

    4. No Access

      Book Chapter

      Pages 167-176

      An Immersive Virtual Reality Mock-Up for Design Review of Hospital Patient Rooms

    5. No Access

      Book Chapter

      Pages 177-191

      The Immersive Virtual Environment Design Studio

  7. Back Matter

    Pages -