2013

Games for Health

Proceedings of the 3rd european conference on gaming and playful interaction in health care

ISBN: 978-3-658-02896-1 (Print) 978-3-658-02897-8 (Online)

Table of contents (23 chapters)

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  1. Front Matter

    Pages I-XI

  2. Research and Validation

    1. Front Matter

      Pages 1-1

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      Book Chapter

      Pages 3-13

      A Serious Game to Inform about HIV Prevention: HInVaders, a Case Study

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      Pages 15-26

      From KinectTM to anatomically-correct motion modelling: Preliminary results for human application.

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      Pages 27-44

      Fear and Happiness in “Re-Mission”: Teasing Out Emotional Gaming Events Responsible for Cancer Risk Perception

  3. Game Design, Development and Business

    1. Front Matter

      Pages 45-45

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      Pages 47-60

      Bias Blaster – Aiding Cognitive Bias Modification- Interpretation through a bubble shooter induced gameflow

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      Pages 61-74

      Attributing Design Decisions in the Evaluation of Game- Based Health Interventions

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      Pages 75-84

      Servitization versus Commoditization: the Business Model Dilemma Confronting Serious Games for Health

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      Pages 85-98

      IGER: A Game Engine Specifically Tailored to Rehabilitation

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      Pages 99-116

      Designing Games for Children with Cerebral Palsy

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      Pages 117-130

      The Core Mechanic in Battlefood: A Design Journey

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      Pages 131-152

      Using Vitruvius as a Framework for Applied Game Design

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      Pages 153-160

      ‘What Remains?’: A Persuasive Story Telling Game

  4. Professional Education

    1. Front Matter

      Pages 161-161

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      Pages 163-172

      Serious game based on Clinical cases: A multidisciplinary Approach for Self-assesssment in Dental Education

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      Pages 173-182

      A serious game to improve situation awareness in laparoscopic surgery

  5. Games for Care, Cure and Medicine Adherence

    1. Front Matter

      Pages 183-183

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      Book Chapter

      Pages 185-195

      Patient follow-up using Serious Games. A feasibility study on low back pain patients.

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      Pages 197-205

      Designing Kinect games to train motor skills for mixed ability players

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      Pages 207-215

      Gaming at the dentist's – serious game design for pain and discomfort distraction

  6. Cognitive and Mental Health

    1. Front Matter

      Pages 217-217

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      Book Chapter

      Pages 219-232

      A Taxonomy of Serious Games for Dementia

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      Book Chapter

      Pages 233-245

      BKI: Brain Kinect Interface, a new hybrid BCI for rehabilitation

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      Book Chapter

      Pages 247-253

      Development of a theory-based applied game for the treatment of Post-Traumatic Stress Disorder: proof of feasibility

  7. Children’s Health

    1. Front Matter

      Pages 255-255

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      Book Chapter

      Pages 257-266

      DYSL-X: Design of a tablet game for early risk detection of dyslexia in preschoolers

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