Transactions on Edutainment X

ISBN: 978-3-642-37918-5 (Print) 978-3-642-37919-2 (Online)

Table of contents (16 chapters)

  1. Front Matter

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  2. Interactive Digital Storytelling – Theory

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      Pages 1-19

      Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning

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      Pages 20-35

      First Steps towards a Unified Theory for Interactive Digital Narrative

  3. Interactive Digital Storytelling – Technology

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      Pages 36-52

      Contextual Affect Modeling and Detection in Interactive Text-Based Dramatic Improvisation

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      Pages 53-82

      A Methodology to Validate Interactive Storytelling Scenarios in Linear Logic

  4. Interactive Digital Storytelling – Case Studies

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      Pages 83-101

      Digital Storytelling and Educational Benefits: Evidences from a Large-Scale Project

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      Pages 102-121

      Collecting Aboriginal Stories for Education through Immersion

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      Pages 122-145

      Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games

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      Pages 146-160

      UpStage: An Online Tool for Real-Time Storytelling

  5. eLBa 2011 – Technology and Applications

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      Pages 161-177

      Comprehensive Blended Learning Concept for Teaching Micro Controller Technology Utilising HomeLab Kits and Remote Labs in a Virtual Web Environment

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      Pages 178-190

      Cooperative and Self-directed Learning with the Learning Scenario VideoLearn

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      Pages 191-201

      Applying Computer-Aided Intelligent Assessment in the Context of Mathematical Induction

  6. eLBa 2011 – Case Studies and Mobile Applications

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      Pages 202-215

      Digital Inclusion: Zero to Deuterio Learning and the More Knowing Other

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      Pages 216-227

      Human Computation in Mobile Cooperative Learning: A Museum Tour Case Study

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      Pages 228-242

      Touching Nametags with NFC Phones: A Playful Approach to Learning to Read

  7. eLBa 2011 – Game Based Learning and Social Media

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      Pages 243-258

      Learning, Reasoning and Modeling in Social Gaming

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      Pages 259-268

      Social Media Communication – Social Media Used Both as a Learning Content and as a Learning Style

  8. Back Matter

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