Game Theory for Networks

Third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, Revised Selected Papers

Editors:

ISBN: 978-3-642-35581-3 (Print) 978-3-642-35582-0 (Online)

Table of contents (20 chapters)

  1. Front Matter

    Pages -

  2. No Access

    Book Chapter

    Pages 1-15

    Achievability of Efficient Satisfaction Equilibria in Self-Configuring Networks

  3. No Access

    Book Chapter

    Pages 16-30

    A Competitive Rate Allocation Game

  4. No Access

    Book Chapter

    Pages 31-46

    Convergence Dynamics of Graphical Congestion Games

  5. No Access

    Book Chapter

    Pages 47-62

    Establishing Network Reputation via Mechanism Design

  6. No Access

    Book Chapter

    Pages 63-76

    Efficiency Loss in a Cournot Oligopoly with Convex Market Demand

  7. No Access

    Book Chapter

    Pages 77-87

    A Game Theoretic Optimization of the Multi-channel ALOHA Protocol

  8. No Access

    Book Chapter

    Pages 88-98

    Game-theoretic Robustness of Many-to-one Networks

  9. No Access

    Book Chapter

    Pages 99-114

    Hybrid Pursuit-Evasion Game between UAVs and RF Emitters with Controllable Observations: A Hawk-Dove Game

  10. No Access

    Book Chapter

    Pages 115-124

    Learning Correlated Equilibria in Noncooperative Games with Cluster Structure

  11. No Access

    Book Chapter

    Pages 125-137

    Marketing Games in Social Commerce

  12. No Access

    Book Chapter

    Pages 138-151

    Mean Field Stochastic Games with Discrete States and Mixed Players

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    Book Chapter

    Pages 152-162

    Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks

  14. No Access

    Book Chapter

    Pages 163-175

    Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid

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    Book Chapter

    Pages 176-191

    Optimal Contract Design for an Efficient Secondary Spectrum Market

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    Book Chapter

    Pages 192-208

    Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum

  17. No Access

    Book Chapter

    Pages 209-223

    Revenue Maximization in Customer-to-Customer Markets

  18. No Access

    Book Chapter

    Pages 224-235

    A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks

  19. No Access

    Book Chapter

    Pages 236-247

    Stochastic Loss Aversion for Random Medium Access

  20. No Access

    Book Chapter

    Pages 248-258

    Token-Based Incentive Protocol Design for Online Exchange Systems

  21. No Access

    Book Chapter

    Pages 259-274

    Towards a Metric for Communication Network Vulnerability to Attacks: A Game Theoretic Approach

  22. Back Matter

    Pages -