Serious Games: The Challenge

ITEC/CIP and T 2011: Joint Conference of the Interdisciplinary Research Group on Technology, Education, and Communication, and the Scientific Network on Critical and Flexible Thinking Ghent, Belgium, October 19-21, 2011, Revised Selected Papers

ISBN: 978-3-642-33813-7 (Print) 978-3-642-33814-4 (Online)

Table of contents (15 chapters)

  1. Front Matter

    Pages -

  2. No Access

    Book Chapter

    Pages 1-5

    How to Adapt Games for Learning: The Potential Role of Instructional Support

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    Book Chapter

    Pages 6-17

    Learning from Computer Games: A Research Review

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    Pages 18-30

    Massively Semiotic Ecologies and L2 Development: Gaming Cases and Issues

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    Pages 31-39

    A Game-Based Working Memory Intervention for Deaf Children

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    Pages 40-46

    Serious Gaming and Vocabulary Growth

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    Pages 47-52

    Gaming Behavior of Flemish Students and Their Willingness for Using Games in Education

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    Pages 53-57

    Effects of Mini-Games for Enhancing Multiplicative Abilities: A First Exploration

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    Pages 58-60

    A Look into the Future of Serious Games Technology

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    Pages 61-64

    One Mini-Game Is Not Like the Other: Different Opportunities to Learn Multiplication Tables

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    Pages 65-73

    Towards a Framework for Unraveling the Hidden Curriculum in Military Training Simulators

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    Pages 74-76

    PC-Based Microsimulation Improves Practical Performance in an OSCE

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    Pages 77-78

    Lost in La Mancha: A Mobile Serious Game Experience for Language Training

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    Pages 79-81

    Design of Web-Based Mini-Games for Language Learning: An Evidence-Based and User-Centred Approach

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    Pages 82-86

    P-III: A Player-Centered, Iterative, Interdisciplinary and Integrated Framework for Serious Game Design and Development

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    Pages 87-90

    deLearyous: An Interactive Application for Interpersonal Communication Training

  17. Back Matter

    Pages -