Arts and Technology

Second International Conference, ArtsIT 2011, Esbjerg, Denmark, December 10-11, 2011, Revised Selected Papers

Editors:

ISBN: 978-3-642-33328-6 (Print) 978-3-642-33329-3 (Online)

Table of contents (21 chapters)

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  1. Front Matter

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  2. Session 1: Interaction and Art

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      Pages 1-9

      Designing Interaction Though Sound and Movement with Children on the Autistic Spectrum

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      Pages 10-17

      Towards Augmented Choreography

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      Pages 18-28

      At the Bottom of the U: Arts-Based Leadership of Creative Learning Processes in Educators and Social Workers’ Training

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      Pages 29-37

      TenSeconds - A Collaboration Platform for Distributed Action Painting

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      Pages 38-45

      Playfulness and Openness: Reflections on the Design of Learning Technologies

  3. Session 2: Music and Performance

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      Pages 46-53

      Improving L-System Music Rendering Using a Hybrid of Stochastic and Context-Sensitive Grammars in a Visual Language Framework

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      Pages 54-62

      Computer Mediated Visual Communication in Live Musical Performance: What’s the Score?

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      Pages 63-70

      Assistive Technology and Performance Behaviours in Music Improvisation

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      Pages 71-79

      From Network to Research – Ten Years of Music Informatics, Performance and Aesthetics

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      Pages 80-89

      Violin-Related HCI: A Taxonomy Elicited by the Musical Interface Technology Design Space

  4. Session 3: Interactive Methods

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      Pages 90-99

      Artistic Rendering of Human Portraits Paying Attention to Facial Features

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      Pages 100-107

      Exploring Micromovements with Motion Capture and Sonification

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      Pages 108-117

      Generating Time-Coherent Animations from Video Data

  5. Session 4: Interaction and Art

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      Pages 118-126

      Design and Development of an Interactive Virtual Shadow Puppet Play

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      Pages 127-135

      Interaction Models for Audience-Artwork Interaction: Current State and Future Directions

  6. Session 5: Digital Technology

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      Pages 136-144

      Prime Slaughter: Playful Prime Numbers

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      Pages 145-151

      Text Invader: A Graphic Interference on Semantic Flow

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      Pages 152-159

      Using the Voice to Design Ceramics

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      Pages 160-167

      Numerical Investigation of the Primety of Real Numbers

  7. Poster Session

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      Pages 168-170

      Mobile Game for Virtual Heritage Exploration – MHEX

  8. Back Matter

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