Book Volume 7563 2012

21st Century Learning for 21st Century Skills

7th European Conference of Technology Enhanced Learning, EC-TEL 2012, Saarbrücken, Germany, September 18-21, 2012. Proceedings

ISBN: 978-3-642-33262-3 (Print) 978-3-642-33263-0 (Online)

Table of contents (66 chapters)

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  1. Front Matter

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  2. Invited Paper

    1. Front Matter

      Pages 1-1

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      Pages 3-5

      21st Century Learning for 21st Century Skills: What Does It Mean, and How Do We Do It?

  3. Full Papers

    1. Front Matter

      Pages 7-7

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      Chapter

      Pages 9-22

      Exploiting Semantic Information for Graph-Based Recommendations of Learning Resources

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      Pages 23-36

      An Initial Evaluation of Metacognitive Scaffolding for Experiential Training Simulators

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      Chapter

      Pages 37-50

      Paper Interfaces for Learning Geometry

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      Chapter

      Pages 51-64

      The European TEL Projects Community from a Social Network Analysis Perspective

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      Chapter

      Pages 65-78

      TinkerLamp 2.0: Designing and Evaluating Orchestration Technologies for the Classroom

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      Chapter

      Pages 79-92

      Understanding Digital Competence in the 21st Century: An Analysis of Current Frameworks

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      Chapter

      Pages 93-102

      How CSCL Moderates the Influence of Self-efficacy on Students’ Transfer of Learning

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      Chapter

      Pages 103-112

      Notebook or Facebook? How Students Actually Use Mobile Devices in Large Lectures

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      Chapter

      Pages 113-125

      Enhancing Orchestration of Lab Sessions by Means of Awareness Mechanisms

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      Chapter

      Pages 126-139

      Discerning Actuality in Backstage

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      Chapter

      Pages 140-152

      Tweets Reveal More Than You Know: A Learning Style Analysis on Twitter

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      Chapter

      Pages 153-165

      Motivational Social Visualizations for Personalized E-Learning

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      Chapter

      Pages 166-179

      Generator of Adaptive Learning Scenarios: Design and Evaluation in the Project CLES

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      Chapter

      Pages 180-193

      Technological and Organizational Arrangements Sparking Effects on Individual, Community and Organizational Learning

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      Chapter

      Pages 194-207

      The Social Requirements Engineering (SRE) Approach to Developing a Large-Scale Personal Learning Environment Infrastructure

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      Chapter

      Pages 208-221

      The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library

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      Chapter

      Pages 222-235

      To Err Is Human, to Explain and Correct Is Divine: A Study of Interactive Erroneous Examples with Middle School Math Students

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      Chapter

      Pages 236-249

      An Authoring Tool for Adaptive Digital Educational Games

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      Chapter

      Pages 250-263

      A Dashboard to Regulate Project-Based Learning

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