Progress and New Trends in 3D Geoinformation Sciences

ISBN: 978-3-642-29792-2 (Print) 978-3-642-29793-9 (Online)

Table of contents (17 chapters)

  1. Front Matter

    Pages i-vi

  2. No Access

    Book Chapter

    Pages 1-22

    Modelling 3D Topographic Space Against Indoor Navigation Requirements

  3. No Access

    Book Chapter

    Pages 23-40

    Enhancing the Visibility of Labels in 3D Navigation Maps

  4. No Access

    Book Chapter

    Pages 41-62

    Semantic 3D Modeling of Multi-Utility Networks in Cities for Analysis and 3D Visualization

  5. No Access

    Book Chapter

    Pages 63-77

    Generalization and Visualization of 3D Building Models in CityGML

  6. No Access

    Book Chapter

    Pages 79-99

    From the Volumetric Algorithm for Single-Tree Delineation Towards a Fully-Automated Process for the Generation of “Virtual Forests”

  7. No Access

    Book Chapter

    Pages 101-118

    A Service-Based Concept for Camera Control in 3D Geovirtual Environments

  8. No Access

    Book Chapter

    Pages 119-132

    Representing Three-Dimensional Topography in a DBMS With a Star-Based Data Structure

  9. No Access

    Book Chapter

    Pages 133-154

    Can Topological Pre-Culling of Faces Improve Rendering Performance of City Models in Google Earth?

  10. No Access

    Book Chapter

    Pages 155-170

    On Problems and Benefits of 3D Topology on Under-Specified Geometries in Geomorphology

  11. No Access

    Book Chapter

    Pages 171-192

    Geometric-Semantical Consistency Validation of CityGML Models

  12. No Access

    Book Chapter

    Pages 193-210

    Advancing DB4GeO

  13. No Access

    Book Chapter

    Pages 211-229

    Glob3 Mobile: An Open Source Framework for Designing Virtual Globes on iOS and Android Mobile Devices

  14. No Access

    Book Chapter

    Pages 231-247

    (α, δ)-Sleeves for Reconstruction of Rectilinear Building Facets

  15. No Access

    Book Chapter

    Pages 249-260

    A 3D-GIS Implementation for Realizing 3D Network Analysis and Routing Simulation for Evacuation Purpose

  16. No Access

    Book Chapter

    Pages 261-275

    A Three Step Procedure to Enrich Augmented Reality Games with CityGML 3D Semantic Modeling

  17. No Access

    Book Chapter

    Pages 277-298

    Implementation of a National 3D Standard: Case of the Netherlands

  18. No Access

    Book Chapter

    Pages 299-314

    Open Building Models: Towards a Platform for Crowdsourcing Virtual 3D Cities