Transactions on Edutainment VII

ISBN: 978-3-642-29049-7 (Print) 978-3-642-29050-3 (Online)

Table of contents (27 chapters)

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  1. Front Matter

    Pages -

  2. Papers from CASA 2011

    1. No Access

      Book Chapter

      Pages 1-11

      Accounting for Patterns of Collective Behavior in Crowd Locomotor Dynamics for Realistic Simulations

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      Book Chapter

      Pages 12-23

      Human Behaviour Modelling for Simulating Evacuation of Buildings on Fire

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      Pages 24-33

      Application of Simulation and Virtual Reality to Physical Education and Athletic Training

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      Book Chapter

      Pages 34-47

      Depth-Varying Human Video Sprite Synthesis

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      Book Chapter

      Pages 48-61

      Automating Expressive Locomotion Generation

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      Book Chapter

      Pages 62-73

      Recovering Geometric Detail by Octree Normal Maps

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      Book Chapter

      Pages 74-85

      Quad-Tree Atlas Ray Casting: A GPU Based Framework for Terrain Visualization and Its Applications

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      Book Chapter

      Pages 86-98

      Clustering Spatial Data for Aggregate Query Processing in Walkthrough: A Hypergraph Approach

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      Book Chapter

      Pages 99-109

      Skin-Detached Surface for Interactive Large Mesh Editing

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      Book Chapter

      Pages 110-120

      Physically Based Simulation of Solid Objects’ Burning

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      Book Chapter

      Pages 121-128

      Tunneling Blasting Simulation for Digital Mine

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      Book Chapter

      Pages 129-138

      Massively Multiplayer Online Games Developed with Agents

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      Book Chapter

      Pages 139-150

      A Novel Skeletonization and Animation Approach for Point Models

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      Book Chapter

      Pages 151-160

      View-Dependent Line Drawings for 3D Scenes

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      Book Chapter

      Pages 161-179

      Propositions for Innovative Forms of Digital Interactive Storytelling Based on Narrative Theories and Practices

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      Book Chapter

      Pages 180-187

      A Virtual Informal Learning System for Cultural Heritage

  3. Papers from DMDCM 2010

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      Book Chapter

      Pages 188-196

      Multi-samples Texture Synthesis for Dynamic Terrain Based on Constraint Conditions

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      Book Chapter

      Pages 197-204

      PCA and FLD in DWT Domain

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      Book Chapter

      Pages 205-213

      Area Measurement Method of Paint Bubble Based on Computer Vision

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      Book Chapter

      Pages 214-221

      A High Precision Fresco Scanner

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