Interactive Storytelling

Fourth International Conference on Interactive Digital Storytelling, ICIDS 2011, Vancouver, Canada, November 28 – 1 December, 2011. Proceedings

  • Mei Si
  • David Thue
  • Elisabeth André
  • James C. Lester
  • Joshua Tanenbaum
  • Veronica Zammitto
Conference proceedings ICIDS 2011

DOI: 10.1007/978-3-642-25289-1

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7069)

Table of contents (53 papers)

  1. Front Matter
  2. Interactive Storytelling Theory

  3. New Authoring Modes

  4. Virtual Characters and Agents

    1. A Knowledge-Based Framework for the Collaborative Improvisation of Scene Introductions
      Brian O’Neill, Andreya Piplica, Daniel Fuller, Brian Magerko
      Pages 85-96
    2. Perceived or Not Perceived: Film Character Models for Expressive NLG
      Marilyn A. Walker, Ricky Grant, Jennifer Sawyer, Grace I. Lin, Noah Wardrip-Fruin, Michael Buell
      Pages 109-121
    3. Representing Dramatic Features of Stories through an Ontological Model
      Mario Cataldi, Rossana Damiano, Vincenzo Lombardo, Antonio Pizzo
      Pages 122-127
  5. Story Generation and Drama Management

    1. Adaptive Storytelling and Story Repair in a Dynamic Environment
      Richard Paul, Darryl Charles, Michael McNeill, David McSherry
      Pages 128-139
    2. Director Agent Intervention Strategies for Interactive Narrative Environments
      Seung Y. Lee, Bradford W. Mott, James C. Lester
      Pages 140-151
    3. A Computational Model for Finding the Tilt in an Improvised Scene
      António Brisson, Brian Magerko, Ana Paiva
      Pages 158-163
    4. Extending CRPGs as an Interactive Storytelling Form
      Anne Sullivan, April Grow, Tabitha Chirrick, Max Stokols, Noah Wardrip-Fruin, Michael Mateas
      Pages 164-169
  6. Narratives in Digital Games

    1. Framing Storytelling with Games
      Karl Bergström
      Pages 170-181

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011.
The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling.

Keywords

augmented reality design patterns game design natural user interfaces virtual characters and agents

Editors and affiliations

  • Mei Si
    • 1
  • David Thue
    • 2
  • Elisabeth André
    • 3
  • James C. Lester
    • 4
  • Joshua Tanenbaum
    • 5
  • Veronica Zammitto
    • 6
  1. 1.Cognitive Science DepartmentRenselear Polytechnic InstituteTroyUSA
  2. 2.Department of Computing ScienceUniversity of AlbertaEdmontonCanada
  3. 3.Laboratory for Human-Centered Multimedia, Instituti for InformatikAugsburg UniversityAugsburgGermany
  4. 4.Department of Computer ScienceNorth Carolina State UniversityRaleighUSA
  5. 5.School of Interactive Arts and Technology ( SIAT)Simon Fraser UniversitySurreyCanada
  6. 6.Electronic ArtsBurnabyCanada

Bibliographic information

  • Copyright Information Springer-Verlag GmbH Berlin Heidelberg 2011
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-25288-4
  • Online ISBN 978-3-642-25289-1
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349