Entertainment Computing – ICEC 2011

10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings

  • Junia Coutinho Anacleto
  • Sidney Fels
  • Nicholas Graham
  • Bill Kapralos
  • Magy Saif El-Nasr
  • Kevin Stanley
Conference proceedings ICEC 2011

DOI: 10.1007/978-3-642-24500-8

Part of the Lecture Notes in Computer Science book series (LNCS, volume 6972)

Table of contents (70 papers)

  1. Front Matter
  2. Story

    1. Draw Your Own Story: Paper and Pencil Interactive Storytelling
      Edirlei Soares de Lima, Bruno Feijó, Simone Barbosa, Antonio L. Furtado, Angelo Ciarlini, Cesar Pozzer
      Pages 1-12
    2. The Experience of Interactive Storytelling: Comparing “Fahrenheit” with “Façade”
      Christian Roth, Christoph Klimmt, Ivar E. Vermeulen, Peter Vorderer
      Pages 13-21
    3. Emotion-Driven Interactive Digital Storytelling
      Huiwen Zhao, Jian J Zhang, Siné McDougall
      Pages 22-27
  3. Active Games

    1. GrabApple: The Design of a Casual Exergame
      Yue Gao, Regan L. Mandryk
      Pages 35-46
    2. Motion-Based Games for Parkinson’s Disease Patients
      Oliver Assad, Robert Hermann, Damian Lilla, Björn Mellies, Ronald Meyer, Liron Shevach et al.
      Pages 47-58
    3. Universal Game Based on Traditional Children’s Outdoor Games
      Teruhisa Nakamura, Nagisa Munekata, Fumihiko Nakamura, Tetsuo Ono, Hitoshi Matsubara
      Pages 59-64
    4. Gemini: A Pervasive Accumulated Context Exergame
      Kevin G. Stanley, Ian J. Livingston, Alan Bandurka, Mohammad Hashemian, Regan L. Mandryk
      Pages 65-76
  4. Player Experience

    1. Influencing Experience: The Effects of Reading Game Reviews on Player Experience
      Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk
      Pages 89-100
    2. Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing Game
      Maarten Wijnants, Wouter Vanmontfort, Jeroen Dierckx, Peter Quax, Wim Lamotte, Katrien De Moor et al.
      Pages 101-112
  5. Camera and 3D

    1. Effect of Camera and Object Motion on Visual Load in 3D Games
      David Milam, Magy Seif El-Nasr, Dinara Moura, Lyn Bartram
      Pages 113-123
    2. Integrating Stereoscopic Video in 3D Games
      Jonas Schild, Sven Seele, Maic Masuch
      Pages 124-135
    3. Towards a Unified System for Digital Film Production
      Jake Seigel, Sam Fisher, Stephen Brooks
      Pages 149-154
    4. Fundamentals of Stereoscopic 3D Game Design
      Jonas Schild, Maic Masuch
      Pages 155-160
  6. Artificial Intelligence

    1. Affective Agents for Empathic Interactions
      Flávio Soares Corrêa da Silva, Ary Fagundes Bressane Neto
      Pages 161-172
    2. Time Balancing with Adaptive Time-Variant Minigames
      Amin Tavassolian, Kevin G. Stanley, Carl Gutwin, Aryan Zohoorian
      Pages 173-185

About these proceedings


This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP.
The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.


geospatial data model-driven game development social networks user-centered interface design visualization

Editors and affiliations

  • Junia Coutinho Anacleto
    • 1
  • Sidney Fels
    • 2
  • Nicholas Graham
    • 3
  • Bill Kapralos
    • 4
  • Magy Saif El-Nasr
    • 5
  • Kevin Stanley
    • 6
  1. 1.Universidade Federal de São Carlos (UFSCar)São CarlosBrasil
  2. 2.Dept. of Electrical and Computer EngineeringUniversity of British ColumbiaVancouverCanada
  3. 3.School of ComputingQueen’s UniversityKingstonCanada
  4. 4.University of Ontario Institute of TechnologyOshawaCanada
  5. 5.Northeastern UniversityBostonUSA
  6. 6.University of SaskatchewanSaskatoonCanada

Bibliographic information

  • Copyright Information IFIP International Federation for Information Processing 2011
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-24499-5
  • Online ISBN 978-3-642-24500-8
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349