Transactions on Edutainment V

Editors:

ISBN: 978-3-642-18451-2 (Print) 978-3-642-18452-9 (Online)

Table of contents (21 chapters)

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  1. Front Matter

    Pages -

  2. Regular Papers

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      Book Chapter

      Pages 1-34

      Innovative Integrated Architecture for Educational Games: Challenges and Merits

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      Book Chapter

      Pages 35-49

      Beyond Standards: Unleashing Accessibility on a Learning Content Management System

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      Pages 50-61

      Design and Implementation of an OpenGL Based 3D First Person Shooting Game

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      Pages 62-70

      Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic

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      Pages 71-79

      Modeling and Optimizing of Joint Inventory in Supply Chain Management

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      Book Chapter

      Pages 80-89

      Vision-Based Robotic Graphic Programming System

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      Pages 90-103

      Integrating Activity Theory for Context Analysis on Large Display

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      Book Chapter

      Pages 104-111

      Line Drawings Abstraction from 3D Models

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      Book Chapter

      Pages 112-121

      Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education

  3. Papers from DMDCM 2010

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      Book Chapter

      Pages 122-131

      Outline Font Generating from Images of Ancient Chinese Calligraphy

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      Book Chapter

      Pages 132-146

      Tangible Interfaces to Digital Connections, Centralized versus Decentralized

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      Pages 147-157

      Research and Implementation of the Virtual Exhibit System of Historical Sites Base on Multi-touch Interactive Technology

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      Book Chapter

      Pages 158-176

      A Highly Automated Method for Facial Expression Synthesis

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      Pages 177-188

      Sketch Based 3D Character Deformation

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      Pages 189-201

      Mean Laplace–Beltrami Operator for Quadrilateral Meshes

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      Pages 202-213

      Multi-user 3D Based Framework for E-Commerce

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      Book Chapter

      Pages 214-223

      Coordinate Model for Text Categorization

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      Pages 224-239

      An Interface to Retrieve Personal Memories Using an Iconic Visual Language

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      Book Chapter

      Pages 240-250

      VR-Based Basketball Movement Simulation

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      Book Chapter

      Pages 251-258

      Mixed 2D-3D Information for Face Recognition

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