Book Volume 6432 2010

Interactive Storytelling

Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010. Proceedings

Editors:

ISBN: 978-3-642-16637-2 (Print) 978-3-642-16638-9 (Online)

Table of contents (50 chapters)

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  1. Front Matter

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  2. Keynotes

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      Pages 1-1

      The Authoring Challenge in Interactive Storytelling

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      Pages 2-2

      From a Winter’s Night to a Dragon Age

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      Pages 3-3

      Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS)

  3. Characters and Decision Making

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      Pages 4-15

      MIST: An Interactive Storytelling System with Variable Character Behavior

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      Pages 16-25

      Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation

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      Pages 26-37

      “I Want to Slay That Dragon!” - Influencing Choice in Interactive Storytelling

  4. Story Evaluation and Analysis

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      Pages 38-43

      Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool

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      Pages 44-49

      One Tool-Many Paradigm: Creativity and Regularity in Youngsters’ Hyperstories

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      Pages 50-61

      Exploring Narrative Interpretation and Adaptation for Interactive Story Creation

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      Pages 62-73

      Narrative Annotation and Editing of Video

  5. Story Generation

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      Pages 74-85

      A Story to Go, Please

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      Pages 86-97

      Threading Facts into a Collective Narrative World

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      Pages 98-110

      Learning Story Marketing through Practical Experience of Story Creation System

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      Pages 111-116

      Enhancing Real-Time Sports Commentary Generation with Dramatic Narrative Devices

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      Pages 117-122

      Zuzie: Collaborative Storytelling Based on Multiple Compositions

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      Pages 123-128

      An Interactive Documentary Manifesto

  6. Arts and Humanities

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      Pages 129-140

      Rhetorics of the Interactive 3D Installation “Virtuelle Mauer/ReConstructing the Wall”

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      Pages 141-146

      From Physical to Non-material Art – Design Choices of the Digital Artist

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      Pages 147-152

      The iLand of Madeira Location Aware Multimedia Stories

  7. Narrative Theories and Modelling

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      Pages 153-164

      Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear Logic

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