Cultural Computing

Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010. Proceedings

ISBN: 978-3-642-15213-9 (Print) 978-3-642-15214-6 (Online)

Table of contents (24 chapters)

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  1. Front Matter

    Pages -

  2. Chapter

    Pages 1-8

    Multiple Format Search and Rescue Robot as a Competitive Arena

  3. Chapter

    Pages 9-20

    An On-Line Classification Approach of Visitors’ Movements in 3D Virtual Museums

  4. Chapter

    Pages 21-35

    A Machine That Daydreams

  5. Chapter

    Pages 36-45

    Cluster Analysis for Personalised Mobile Entertainment Content

  6. Chapter

    Pages 46-54

    Auto-explanation System: Player Satisfaction in Strategy-Based Board Games

  7. Chapter

    Pages 55-64

    Comparing Binarisation Techniques for the Processing of Ancient Manuscripts

  8. Chapter

    Pages 65-74

    Complex Game Design Modeling

  9. Chapter

    Pages 75-86

    Haptic Carillon: A Computationally Enhanced Mechanical Performing Instrument

  10. Chapter

    Pages 87-100

    3D Geometric and Haptic Modeling of Hand-Woven Textile Artifacts

  11. Chapter

    Pages 101-110

    Pocket Gamelan: Realizations of a Microtonal Composition on a Linux Phone Using Open Source Music Synthesis Software

  12. Chapter

    Pages 111-117

    Creating Memory: Reading a Patching Language

  13. Chapter

    Pages 118-127

    The Promise of Fuzzy Logic in Generalised Music Composition

  14. Chapter

    Pages 128-136

    Structuralism, Attitude and the Computer: Questioning the Notion of “Cultural Computing”

  15. Chapter

    Pages 137-148

    Looking for Culture in Video Games: Three Conceptual Approaches

  16. Chapter

    Pages 149-159

    Supporting Multiple Perspectives on 3D Museum Artefacts through Interoperable Annotations

  17. Chapter

    Pages 160-168

    Interactivity in Games: The Player’s Engagement

  18. Chapter

    Pages 169-178

    Co-production and Co-creation: Creative Practice in Social Inclusion

  19. Chapter

    Pages 179-189

    Opening the Can: Public Interaction with Ready-Made Contents

  20. Chapter

    Pages 190-197

    Cultural Computing – How to Investigate a Form of Unconscious User Experiences in Mixed Realities

  21. Chapter

    Pages 198-207

    Emotions as a Communication Medium between the Unconscious and the Conscious

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