Interactive Storytelling

Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009. Proceedings

  • Ido A. Iurgel
  • Nelson Zagalo
  • Paolo Petta
Conference proceedings ICIDS 2009

DOI: 10.1007/978-3-642-10643-9

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5915)

Table of contents (50 papers)

  1. Front Matter
  2. Invited Perspectives on Interactive Digital Storytelling

  3. Evaluation, Experiencing, and Case Studies

  4. Authoring Tools and the Creation Process

    1. Authoring Issues beyond Tools
      Ulrike Spierling, Nicolas Szilas
      Pages 50-61
    2. Emohawk: Searching for a “Good” Emergent Narrative
      Cyril Brom, Michal Bída, Jakub Gemrot, Rudolf Kadlec, Tomáš Plch
      Pages 86-91
  5. Games and Story

    1. Designing Storytelling Games That Encourage Narrative Play
      Alex Mitchell, Kevin McGee
      Pages 98-108
    2. Table-Top Gaming Narratology for Digital Interactive Storytelling
      Martin van Velsen, Josh Williams, Gustav Verhulsdonck
      Pages 109-120
    3. From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames
      Guylain Delmas, Ronan Champagnat, Michel Augeraud
      Pages 121-126
    4. The Good, the Bad and the Ugly: Short Stories in Short Game Play
      Swen Gaudl, Klaus P. Jantke, Christian Woelfert
      Pages 127-133
    5. Introducing Multiple Interaction Devices to Interactive Storytelling: Experiences from Practice
      Ekaterina Kurdyukova, Elisabeth André, Karin Leichtenstern
      Pages 134-139
  6. Theoretical Perspectives

    1. Narrative Development in Improvisational Theatre
      Allan Baumer, Brian Magerko
      Pages 140-151

About these proceedings

Introduction

The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event’s status as premier international meeting in the domain. It thereby con?rms the decision taken by the Constituting Committee of the conference series to take the step forward: out of the national cocoons of its precursors, ICVS and TIDSE, and towards an itinerant platform re?ecting its global constituency. This move re?ects the desire and the will to take on the challenge to stay on the lookout, critically re?ect upon and integrate views and ideas,?ndingsandexperiences,andtopromoteinterdisciplinaryexchange,while ensuring overall coherence and maintaining a sense of direction. This is a signi?cant enterprise: The challenges sought are multifarious and must be addressed consistently at all levels. The desire to involve all research communitiesandstakeholdersmustbematchedbyacknowledgingthedi?erences in established practises and by providing suitable means of guidance and int- duction, exposition and direct interaction at the event itself and of lasting (and increasingly:living) documentation, of which the present proceedings are but an important part.

Keywords

Design Digital Storytelling User Experience augmented reality avatars emotional response game-based learning games interactivity narrative play story-based games storytelling games storytelling techniques virtual characters visualization

Editors and affiliations

  • Ido A. Iurgel
    • 1
  • Nelson Zagalo
    • 2
  • Paolo Petta
    • 3
  1. 1.DSI - Departamento de Sistemas de InformacaoUniversidade do MinhoGuimaraesPortugal
  2. 2.Departamento de Ciencias da ComunicacaoUniversidade do MinhoBragaPortugal
  3. 3.Austrian Research Institute for Artificial IntelligenceViennaAustria

Bibliographic information

  • Copyright Information Springer-Verlag Berlin Heidelberg 2009
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-10642-2
  • Online ISBN 978-3-642-10643-9
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349