Animation and Performance Capture Using Digitized Models

Authors:

ISBN: 978-3-642-10315-5 (Print) 978-3-642-10316-2 (Online)

Table of contents (16 chapters)

  1. Front Matter

    Pages -

  2. Introduction

    1. No Access

      Book Chapter

      Pages 1-5

      Introduction

  3. Part I: Background and Basic Definitions

    1. Front Matter

      Pages 7-7

    2. No Access

      Book Chapter

      Pages 9-18

      Preliminary Techniques

    3. No Access

      Book Chapter

      Pages 19-27

      Interactive Shape Deformation and Editing Methods

    4. No Access

      Book Chapter

      Pages 29-36

      Recording Studio: Data Acquisition and Data Processing

  4. Part II: Natural Animation of Digitized Models

    1. Front Matter

      Pages 37-37

    2. No Access

      Book Chapter

      Pages 39-43

      Problem Statement and Preliminaries

    3. No Access

      Book Chapter

      Pages 45-54

      Poisson-Based Skeleton-Less Character Animation

    4. No Access

      Book Chapter

      Pages 55-61

      Laplacian-Based Skeleton-Less Character Animation

  5. Part III: Towards Performance Capture Using Deformable Mesh Tracking

    1. Front Matter

      Pages 63-63

    2. No Access

      Book Chapter

      Pages 65-73

      Problem Statement and Preliminaries

    3. No Access

      Book Chapter

      Pages 75-86

      Video-Based Tracking of Scanned Humans

    4. No Access

      Book Chapter

      Pages 87-99

      Feature Tracking for Mesh-Based Performance Capture

    5. No Access

      Book Chapter

      Pages 101-117

      Video-Based Performance Capture

    6. No Access

      Book Chapter

      Pages 119-124

      High-Quality 3D Videos

  6. Part IV: Processing Mesh Animations

    1. Front Matter

      Pages 125-125

    2. No Access

      Book Chapter

      Pages 127-132

      Problem Statement and Preliminaries

    3. No Access

      Book Chapter

      Pages 133-148

      Reconstructing Fully-Rigged Characters

    4. No Access

      Book Chapter

      Pages 149-162

      Designing Non-photorealistic Animation Collages

    5. No Access

      Book Chapter

      Pages 163-165

      Conclusions

  7. Back Matter

    Pages -