Transactions on Edutainment II

ISBN: 978-3-642-03269-1 (Print) 978-3-642-03270-7 (Online)

Table of contents (20 chapters)

  1. Front Matter

    Pages -

  2. Papers from GDTW 2008

    1. No Access

      Book Chapter

      Pages 1-18

      Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments

    2. No Access

      Book Chapter

      Pages 19-32

      Networking Middleware and Online-Deployment Mechanisms for Java-Based Games

    3. No Access

      Book Chapter

      Pages 33-47

      A Testbed for P2P Gaming Using Time Warp

    4. No Access

      Book Chapter

      Pages 48-58

      How to Steer Characters in Group Games

    5. No Access

      Book Chapter

      Pages 59-69

      Time-Based Personalised Mobile Game Downloading

  3. Papers from Cyberworlds 2008

    1. No Access

      Book Chapter

      Pages 70-89

      Adopting Virtual Characters in Virtual Systems from the Perspective of Communication Studies

    2. No Access

      Book Chapter

      Pages 90-104

      Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design

    3. No Access

      Book Chapter

      Pages 105-118

      Visual Haptic-Based Biomolecular Docking and Its Applications in E-Learning

    4. No Access

      Book Chapter

      Pages 119-134

      Exploring Movie Recommendation System Using Cultural Metadata

    5. No Access

      Book Chapter

      Pages 135-159

      Virtual and Augmented Reality Tools for Teleoperation: Improving Distant Immersion and Perception

    6. No Access

      Book Chapter

      Pages 160-175

      HES-SPATO: An Online History Educational System Based on SCORM

  4. Regular Papers

    1. No Access

      Book Chapter

      Pages 176-186

      Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions

    2. No Access

      Book Chapter

      Pages 187-202

      Design Tools for Online Educational Games: Concept and Application

    3. No Access

      Book Chapter

      Pages 203-218

      Earth and Planetary System Science Game Engine

    4. No Access

      Book Chapter

      Pages 219-227

      A XML Tree Based Leveled Filtering Method and Its Application

    5. No Access

      Book Chapter

      Pages 228-245

      Fostering Students’ Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces

    6. No Access

      Book Chapter

      Pages 246-257

      Make Learning Fun with Programming Contests

    7. No Access

      Book Chapter

      Pages 258-281

      KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History

    8. No Access

      Book Chapter

      Pages 282-298

      A 3D Campus on the Internet – A Networked Mixed Reality Environment

    9. No Access

      Book Chapter

      Pages 299-311

      Photo Realistic 3D Cartoon Face Modeling Based on Active Shape Model

  5. Back Matter

    Pages -