Universal Access in Human-Computer Interaction. Applications and Services

5th International Conference, UAHCI 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, Part III

Editors:

ISBN: 978-3-642-02712-3 (Print) 978-3-642-02713-0 (Online)

Table of contents (86 chapters)

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  1. Front Matter

    Pages -

  2. Universal Access to Learning and Education

    1. Front Matter

      Pages 1-1

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      Pages 3-13

      Building a Programmable Architecture for Non-visual Navigation of Mathematics: Using Rules for Guiding Presentation and Switching between Modalities

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      Pages 14-23

      Mixing Content and Endless Collaboration – MashUps: Towards Future Personal Learning Environments

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      Pages 24-33

      When You Can’t Read It, Listen to It! An Audio-Visual Interface for Book Reading

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      Pages 34-43

      A Study on the Compatibility of Ubiquitous Learning (u-Learning) Systems at University Level

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      Pages 44-52

      Intuitive E-Teaching by Using Combined HCI Devices: Experiences with Wiimote Applications

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      Pages 53-62

      Assistive Tool for Collaborative Learning of Conceptual Structures

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      Pages 63-72

      Influence of Students’ Motivation on Their Experience with E-Learning Systems: An Experimental Study

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      Pages 73-82

      Automatically Structuring Text for Audio Learning

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      Pages 83-91

      SeMap: A Concept for the Visualization of Semantics as Maps

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      Pages 92-101

      Interactive Game Based Learning: Advantages and Disadvantages

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      Pages 102-109

      Content Personalization for Inclusive Education through Model-Driven Engineering

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      Pages 110-119

      How Should I Read This Word?: The Influence of Vowelization in a Deep Language Orthography on Online Text Comprehension

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      Pages 120-129

      A Contextualised Model for Accessible E-Learning in Higher Education: Understanding the Students’ Perspective

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      Pages 130-139

      A Flexible Design for Accessible Spoken Math

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      Pages 140-149

      Setting Up a Cross-Disciplinary Design Space for E-Learning Application Development

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      Pages 150-156

      Towards Intelligent Interaction in Classroom

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      Pages 157-166

      Haptic Science Learning System for Students with Visual Impairments: A Preliminary Study

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      Pages 167-175

      Building Problem Spaces for Deaf and Hard of Hearing Students’ Spatial Cognition in a Programming Language

  3. Interaction and Navigation in Physical and Virtual Environments

    1. Front Matter

      Pages 177-177

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      Pages 179-188

      “Where Did I Put That?” – Effectiveness of Kinesthetic Memory in Immersive Virtual Environments

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      Pages 189-196

      Study on Motivation in Healthcare Treatment Using a Networked Healthcare Guidance System

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