Intelligent Technologies for Interactive Entertainment

Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings

Editors:

ISBN: 978-3-642-02314-9 (Print) 978-3-642-02315-6 (Online)

Table of contents (29 chapters)

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  1. Front Matter

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  2. Keynote Speakers

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      Pages 1-8

      Entertainment Computing, Social Transformation and the Quantum Field

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      Pages 9-18

      Non-verbal Full Body Emotional and Social Interaction: A Case Study on Multimedia Systems for Active Music Listening

  3. Full Papers

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      Pages 19-31

      Home Exercise in a Social Context: Real-Time Experience Sharing Using Avatars

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      Pages 32-43

      Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?

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      Pages 44-55

      Interactive Documentary: A Production Model for Nonfiction Multimedia Narratives

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      Pages 56-67

      A Design Approach to Decentralized Interactive Environments

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      Pages 68-77

      Accessible Gaming through Mainstreaming Kinetic Controller

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      Pages 78-89

      Interactive Play Objects: The Influence of Multimodal Output on Open-Ended Play

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      Pages 90-101

      Swinxsbee: A Shared Interactive Play Object to Stimulate Children’s Social Play Behaviour and Physical Exercise

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      Pages 102-109

      Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application

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      Pages 110-118

      iTheater Puppets Tangible Interactions for Storytelling

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      Pages 119-130

      Automatic and Interactive Key Posture Design by Combing the PIK with Parametric Posture Splicing

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      Pages 131-142

      Web-Enabled 3D Game Playing for Looped Knight’s Tour

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      Pages 143-152

      Robosonic: Randomness-Based Manipulation of Sounds Assisted by Robots

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      Pages 153-168

      Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games

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      Pages 169-180

      Immersion in Movement-Based Interaction

  4. Short Papers

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      Pages 181-186

      Mood Swings: An Affective Interactive Art System

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      Pages 187-192

      Navigating a Maze with Balance Board and Wiimote

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      Pages 193-200

      Experiences with Interactive Multi-touch Tables

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      Pages 201-206

      The Hyper-trapeze: A Physically Active Audio-Visual Interface for Performance and Play

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