Internet and Network Economics

4th International Workshop, WINE 2008, Shanghai, China, December 17-20, 2008. Proceedings

Editors:

ISBN: 978-3-540-92184-4 (Print) 978-3-540-92185-1 (Online)

Table of contents (78 chapters)

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  1. Front Matter

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  2. Invited Talks 1: Special Session

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      Pages 1-1

      Mechanism Design Theory: How to Implement Social Goals

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      Pages 2-3

      Thirty Years of Chinese Economic Reform: Reasons for Its Success and Future Directions

  3. Invited Talks 2: Plenary Session

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      Pages 4-11

      Average Distance, Diameter, and Clustering in Social Networks with Homophily

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      Pages 12-12

      Assignment Exchanges

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      Pages 13-13

      Search Engine Ad Auctions

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      Pages 14-14

      Computational Economy Equilibrium and Application

  4. Invited Talks 3: Tutorial Session

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      Pages 15-15

      Four Graph Partitioning Algorithms

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      Pages 16-16

      Dynamic Spectrum Management: Optimization and Game Theoretic Formulations

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      Pages 17-17

      Some Recent Results in Algorithmic Game Theory

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      Pages 18-18

      The Elements of General Equilibrium Theory

  5. Session A.1: Market Equilibrium

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      Pages 19-30

      A Fast and Simple Algorithm for Computing Market Equilibria

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      Pages 31-40

      A FPTAS for Computing a Symmetric Leontief Competitive Economy Equilibrium

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      Pages 41-52

      Online and Offline Selling in Limit Order Markets

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      Pages 53-60

      Predictive Pricing and Revenue Sharing

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      Pages 61-69

      Dual Payoffs, Core and a Collaboration Mechanism Based on Capacity Exchange Prices in Multicommodity Flow Games

  6. Session B.1: Congestion Games

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      Pages 70-81

      Graphical Congestion Games

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      Pages 82-93

      How Hard Is It to Find Extreme Nash Equilibria in Network Congestion Games?

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      Pages 94-108

      On the Road to $\mathcal{PLS}$ -Completeness: 8 Agents in a Singleton Congestion Game

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      Pages 109-117

      Conflicting Congestion Effects in Resource Allocation Games

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      Pages 118-125

      The Price of Malice in Linear Congestion Games

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