2009

Motivated Reinforcement Learning

Curious Characters for Multiuser Games

Authors:

ISBN: 978-3-540-89186-4 (Print) 978-3-540-89187-1 (Online)

Table of contents (12 chapters)

  1. Front Matter

    Pages i-xiv

  2. Non-Player Characters and Reinforcement Learning

    1. Front Matter

      Pages 1-1

    2. No Access

      Book Chapter

      Pages 3-16

      Non-Player Characters in Multiuser Games

    3. No Access

      Book Chapter

      Pages 17-43

      Motivation in Natural and Artificial Agents

    4. No Access

      Book Chapter

      Pages 45-70

      Towards Motivated Reinforcement Learning

    5. No Access

      Book Chapter

      Pages 71-88

      Comparing the Behaviour of Learning Agents

  3. Developing Curious Characters Using Motivated Reinforcement Learning

    1. Front Matter

      Pages 89-89

    2. No Access

      Book Chapter

      Pages 91-120

      Curiosity, Motivation and Attention Focus

    3. No Access

      Book Chapter

      Pages 121-134

      Motivated Reinforcement Learning Agents

  4. Curious Characters in Games

    1. Front Matter

      Pages 135-135

    2. No Access

      Book Chapter

      Pages 137-149

      Curious Characters for Multiuser Games

    3. No Access

      Book Chapter

      Pages 151-170

      Curious Characters for Games in Complex, Dynamic Environments

    4. No Access

      Book Chapter

      Pages 171-189

      Curious Characters for Games in Second Life

  5. Future

    1. Front Matter

      Pages 191-191

    2. No Access

      Book Chapter

      Pages 193-199

      Towards the Future

  6. Back Matter

    Pages 201-206