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  • © 2016

Collaboration in Creative Design

Methods and Tools

  • Explores new methods and tools for identifying new opportunities, prototyping and evaluating new applications
  • Presents how creative design and collaborative working is leading to more effective ways of developing new products and services by using a range of creative methods and tools
  • Provides a detailed ‘how to’ guide with several methods, examples and exercises, and guidance for further reading

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Hardcover Book USD 109.99
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Table of contents (18 chapters)

  1. Front Matter

    Pages i-ix
  2. Creativity and Collaboration in Early Design

    • Panos Markopoulos, Jean-Bernard Martens, Julian Malins, Karin Coninx, Aggelos Liapis
    Pages 1-9
  3. Discovery

    1. Front Matter

      Pages 11-11
    2. Probing – Two Perspectives to Participation

      • Tuuli Mattelmäki, Andrés Lucero, Jung-Joo Lee
      Pages 33-51
  4. Generating Ideas & Concepts

    1. Front Matter

      Pages 73-73
    2. Designing with Cards

      • Andrés Lucero, Peter Dalsgaard, Kim Halskov, Jacob Buur
      Pages 75-95
    3. Combining User Needs and Stakeholder Requirements: The Value Design Method

      • Pelin Gultekin, Tilde Bekker, Yuan Lu, Aarnout Brombacher, Berry Eggen
      Pages 97-119
    4. Crowdsourcing User and Design Research

      • Vassilis Javed Khan, Gurjot Dhillon, Maarten Piso, Kimberly Schelle
      Pages 121-148
  5. Designing with Stories

    1. Front Matter

      Pages 179-179
    2. STORYPLY: Designing for User Experiences Using Storycraft

      • Berke Atasoy, Jean-Bernard Martens
      Pages 181-210
    3. Storyboards as a Lingua Franca in Multidisciplinary Design Teams

      • Mieke Haesen, Davy Vanacken, Kris Luyten, Karin Coninx
      Pages 211-231
    4. Co-Constructing New Concept Stories with Users

      • Derya Özçelik Buskermolen, Jacques Terken
      Pages 233-249
    5. idAnimate – Supporting Conceptual Design with Animation-Sketching

      • Javier Quevedo-Fernández, Jean-Bernard Martens
      Pages 251-270
    6. Using Video for Early Interaction Design

      • Panos Markopoulos
      Pages 271-293
  6. Tools for Creativity and Collaboration in Early Design

    1. Front Matter

      Pages 295-295
    2. Using the Bright Sparks Software Tool During Creative Design Work

      • James Lockerbie, Neil Maiden
      Pages 319-335

About this book

This book presents a number of new methods, tools, and approaches aimed to assist researchers and designers during the early stages of the design process, focusing on the need to approach the development of new interactive products, systems and related services by closely observing the needs of potential end-users through adopting a design thinking approach.

A wide range of design approaches are explored, some emphasizing on the physicality of interaction and the products designed, others exploring interactive design and the emerging user experience (UX) with a focus on the value to the end-user. Contemporary design processes and the role of software tools to support design are also discussed. The researchers draw their expertise from a wide range of fields and it is this interdisciplinary approach which provides a unique perspective resulting in a flexible collection of methods that can be applied to a wide range of design contexts.

Interaction and UX designers andproduct design specialists will all find Collaboration in Creative Design an essential read.

Editors and Affiliations

  • Eindhoven University of Technology, Department of Industrial Design, Eindhoven, The Netherlands

    Panos Markopoulos, Jean-Bernard Martens

  • Norwich University of the Arts, Norwich, United Kingdom

    Julian Malins

  • Expertise Centre for DigitalMedia, Hasselt University - tUL - iMinds, Diepenbeek, Belgium

    Karin Coninx

  • Markopoulou-Peania Avenue, Intrasoft International, Athens, Greece

    Aggelos Liapis

Bibliographic Information

  • Book Title: Collaboration in Creative Design

  • Book Subtitle: Methods and Tools

  • Editors: Panos Markopoulos, Jean-Bernard Martens, Julian Malins, Karin Coninx, Aggelos Liapis

  • DOI: https://doi.org/10.1007/978-3-319-29155-0

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer International Publishing Switzerland 2016

  • Hardcover ISBN: 978-3-319-29153-6Published: 23 May 2016

  • Softcover ISBN: 978-3-319-80503-0Published: 27 May 2018

  • eBook ISBN: 978-3-319-29155-0Published: 11 May 2016

  • Edition Number: 1

  • Number of Pages: IX, 393

  • Number of Illustrations: 50 b/w illustrations, 100 illustrations in colour

  • Topics: User Interfaces and Human Computer Interaction, Interaction Design, Engineering Design

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access