Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments

6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I

  • Randall Shumaker
  • Stephanie Lackey
Conference proceedings VAMR 2014

DOI: 10.1007/978-3-319-07458-0

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8525)

Table of contents

  1. Front Matter
  2. Interaction Devices, Displays and Techniques in VAMR

    1. Front Matter
      Pages 1-1
    2. Eliane Balaa, Mathieu Raynal, Youssef Bou Issa, Emmanuel Dubois
      Pages 3-13
    3. Esubalew Bekele, Joshua W. Wade, Dayi Bian, Lian Zhang, Zhi Zheng, Amy Swanson et al.
      Pages 14-24
    4. Lorenzo Cavalieri, Michele Germani, Maura Mengoni
      Pages 25-34
    5. Guido Maria Re, Monica Bordegoni
      Pages 93-104
    6. Erik Steindecker, Ralph Stelzer, Bernhard Saske
      Pages 105-116
    7. Grace Teo, Lauren Reinerman-Jones
      Pages 117-128
  3. Designing Virtual and Augmented Environments

    1. Front Matter
      Pages 129-129
    2. Nataly Averbukh
      Pages 131-138
    3. Daniel Barber, Ryan W. Wohleber, Avonie Parchment, Florian Jentsch, Linda Elliott
      Pages 139-148
    4. Ingo Keller, Anke Lehmann, Martin Franke, Thomas Schlegel
      Pages 149-158
    5. Ivar Kjellmo
      Pages 159-169
    6. Nicolas H. Lehment, Philipp Tiefenbacher, Gerhard Rigoll
      Pages 170-180

Other volumes

  1. Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments
    6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I
  2. 6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II

About these proceedings

Introduction

The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 39 papers included in this volume are organized in the following topical sections: interaction devices, displays and techniques in VAMR; designing virtual and augmented environments; avatars and virtual characters; developing virtual and augmented environments.

Keywords

3D HCI cultural heritage cyber-physical systems displays education health informatics human centered computing human computer interaction interaction design interaction devices interaction paradigms mixed reality mobile devices serious games user experience virtual environments virtual reality virtual reality applications

Editors and affiliations

  • Randall Shumaker
    • 1
  • Stephanie Lackey
    • 1
  1. 1.Institute for Simulation and TrainingUniversity of PennsylvaniaOrlandoUSA

Bibliographic information

  • Copyright Information Springer International Publishing Switzerland 2014
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-07457-3
  • Online ISBN 978-3-319-07458-0
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349