Intelligent Technologies for Interactive Entertainment

5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers

ISBN: 978-3-319-03891-9 (Print) 978-3-319-03892-6 (Online)
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Table of contents (23 chapters)

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  1. Front Matter

    Pages -

  2. Linked Media

    1. Book Chapter

      Pages 1-11

      Personalized Summarization of Broadcasted Soccer Videos with Adaptive Fast-Forwarding

    2. Book Chapter

      Pages 12-21

      Real-Time GPU-Based Motion Detection and Tracking Using Full HD Videos

    3. Book Chapter

      Pages 22-31

      Feeling Something without Knowing Why: Measuring Emotions toward Archetypal Content

    4. Book Chapter

      Pages 32-42

      Web and TV Seamlessly Interlinked: LinkedTV

    5. Book Chapter

      Pages 43-48

      VideoHypE: An Editor Tool for Supervised Automatic Video Hyperlinking

    6. Book Chapter

      Pages 49-54

      Interactive TV Potpourris: An Overview of Designing Multi-screen TV Installations for Home Entertainment

    7. Book Chapter

      Pages 55-64

      3D Head Pose Estimation for TV Setups

    8. Book Chapter

      Pages 65-70

      Visualizing Rembrandt

  3. Gaming Technologies

    1. Book Chapter

      Pages 71-79

      Stylistic Walk Synthesis Based on Fourier Decomposition

    2. Book Chapter

      Pages 80-89

      Automatically Mapping Human Skeletons onto Virtual Character Armatures

    3. Book Chapter

      Pages 90-95

      KinectBalls: An Interactive Tool for Ball Throwing Games

    4. Book Chapter

      Pages 96-103

      Medianeum: Gesture-Based Ergonomic Interaction

    5. Book Chapter

      Pages 104-113

      About Experience and Emergence - A Framework for Decentralized Interactive Play Environments

    6. Book Chapter

      Pages 114-123

      MashtaCycle: On-Stage Improvised Audio Collage by Content-Based Similarity and Gesture Recognition

    7. Book Chapter

      Pages 124-135

      DanSync: A Platform to Study Entrainment and Joint-Action during Spontaneous Dance in the Context of a Social Music Game

    8. Book Chapter

      Pages 136-145

      Graphical Spatialization Program with Real Time Interactions (GASPR)

    9. Book Chapter

      Pages 146-155

      Accuracy Study of a Real-Time Hybrid Sound Source Localization Algorithm

    10. Book Chapter

      Pages 156-162

      Image Surround: Automatic Projector Calibration for Indoor Adaptive Projection

  4. Technologies for Live Entertainment

    1. Book Chapter

      Pages 163-168

      EGT: Enriched Guitar Transcription

    2. Book Chapter

      Pages 169-178

      Performative Voice Synthesis for Edutainment in Acoustic Phonetics and Singing: A Case Study Using the “Cantor Digitalis”

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