Volume 3 2008

Writing mental ray® Shaders

A Perceptual Introduction

Authors:

ISBN: 978-3-211-48964-2 (Print) 978-3-211-48965-9 (Online)

Table of contents (26 chapters)

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  1. Front Matter

    Pages i-xiv

  2. Introduction

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      Book Chapter

      Pages 1-7

      Introduction

  3. Structure

    1. Front Matter

      Pages 9-9

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      Book Chapter

      Pages 11-20

      The structure of the scene

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      Book Chapter

      Pages 21-24

      The structure of a shader

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      Book Chapter

      Pages 25-46

      Shaders in the scene

  4. Color

    1. Front Matter

      Pages 47-47

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      Book Chapter

      Pages 49-55

      A single color

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      Book Chapter

      Pages 57-62

      Color from orientation

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      Book Chapter

      Pages 63-68

      Color from position

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      Book Chapter

      Pages 69-75

      The transparency of a surface

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      Book Chapter

      Pages 77-92

      Color from functions

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      Book Chapter

      Pages 93-124

      The color of edges

  5. Light

    1. Front Matter

      Pages 125-125

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      Book Chapter

      Pages 127-148

      Lights

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      Book Chapter

      Pages 149-165

      Light on a surface

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      Book Chapter

      Pages 167-181

      Shadows

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      Book Chapter

      Pages 183-196

      Reflection

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      Book Chapter

      Pages 197-217

      Refraction

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      Book Chapter

      Pages 219-243

      Light from other surfaces

  6. Shape

    1. Front Matter

      Pages 245-245

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      Book Chapter

      Pages 247-258

      Modifying surface geometry

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      Book Chapter

      Pages 259-269

      Modifying surface orientation

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      Book Chapter

      Pages 271-288

      Creating geometric objects

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      Book Chapter

      Pages 289-335

      Modeling hair

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