Art and Technology of Entertainment Computing and Communication

Advances in Interactive New Media for Entertainment Computing


ISBN: 978-1-84996-136-3 (Print) 978-1-84996-137-0 (Online)
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Table of contents (11 chapters)

  1. Front Matter

    Pages I-XX

  2. Book Chapter

    Pages 1-18


  3. Book Chapter

    Pages 19-57

    Human Pacman: A Mobile Augmented Reality Entertainment System Based on Physical, Social, and Ubiquitous Computing

  4. Book Chapter

    Pages 59-82

    Interactive Theater Experience with 3D Live Captured Actors and Spatial Sound

  5. Book Chapter

    Pages 83-110

    Metazoa Ludens: Mixed Reality Interaction and Play Between Humans and Animals

  6. Book Chapter

    Pages 111-136

    Poultry Internet

  7. Book Chapter

    Pages 137-160

    Age Invaders: Entertainment for Elderly and Young

  8. Book Chapter

    Pages 161-194

    Huggy Pajama: A Remote Interactive Touch and Hugging System

  9. Book Chapter

    Pages 195-221

    Culture Computing: Interactive Technology to Explore Culture

  10. Book Chapter

    Pages 223-254

    Kawaii/Cute Interactive Media

  11. Book Chapter

    Pages 255-269

    Designing for Entertaining Everyday Experiences

  12. Book Chapter

    Pages 271-297

    Tabletop Games: Platforms, Experimental Games and Design Recommendations

  13. Back Matter

    Pages 299-299