Evaluating User Experience in Games

Concepts and Methods

Editors:

ISBN: 978-1-84882-962-6 (Print) 978-1-84882-963-3 (Online)

Table of contents (13 chapters)

  1. Front Matter

    Pages i-xxviii

  2. Introduction to Evaluation of UX

    1. Front Matter

      Pages 1-1

    2. No Access

      Book Chapter

      Pages 3-7

      User Experience Evaluation in Entertainment

  3. Frameworks and Methods

    1. Front Matter

      Pages 9-9

    2. No Access

      Book Chapter

      Pages 11-22

      Enabling Social Play: A Framework for Design and Evaluation

    3. No Access

      Book Chapter

      Pages 23-46

      Presence, Involvement, and Flow in Digital Games

    4. No Access

      Book Chapter

      Pages 47-71

      Assessing the Core Elements of the Gaming Experience

    5. No Access

      Book Chapter

      Pages 73-87

      The Life and Tools of a Games Designer

    6. No Access

      Book Chapter

      Pages 89-105

      Investigating Experiences and Attitudes Toward Videogames Using a Semantic Differential Methodology

    7. No Access

      Book Chapter

      Pages 107-128

      Video Game Development and User Experience

  4. User Experience – Decomposed

    1. Front Matter

      Pages 129-129

    2. No Access

      Book Chapter

      Pages 131-147

      User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles

    3. No Access

      Book Chapter

      Pages 149-163

      Digital Games, the Aftermath: Qualitative Insights into Postgame Experiences

    4. No Access

      Book Chapter

      Pages 165-183

      Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts

  5. User Experience – Evaluating Special Aspects of Games

    1. Front Matter

      Pages 185-185

    2. No Access

      Book Chapter

      Pages 187-207

      Evaluating Exertion Games

    3. No Access

      Book Chapter

      Pages 209-219

      Beyond the Gamepad: HCI and Game Controller Design and Evaluation

    4. No Access

      Book Chapter

      Pages 233-256

      Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games

  6. Back Matter

    Pages 257-258