2009

Guide to Graphics Software Tools

Authors:

ISBN: 978-1-84800-900-4 (Print) 978-1-84800-901-1 (Online)

Table of contents (20 chapters)

  1. Front Matter

    Pages 1-25

  2. No Access

    Book Chapter

    Pages 1-28

    Objects and Models

  3. No Access

    Book Chapter

    Pages 1-40

    Transformation and Viewing

  4. No Access

    Book Chapter

    Pages 1-32

    Color and Lighting

  5. No Access

    Book Chapter

    Pages 1-26

    Blending and Texture Mapping

  6. No Access

    Book Chapter

    Pages 1-13

    OpenGL Programming in Java: JOGL

  7. No Access

    Book Chapter

    Pages 1-37

    Curved Models

  8. No Access

    Book Chapter

    Pages 1-43

    Vertex Shading, Pixel Shading, and Parallel Processing

  9. No Access

    Book Chapter

    Pages 1-30

    Programming in Java3D

  10. No Access

    Book Chapter

    Pages 1-29

    OpenGL Shading Language

  11. No Access

    Book Chapter

    Pages 1-52

    Direct3D Shader Programming

  12. No Access

    Book Chapter

    Pages 1-20

    Advanced Topics

  13. No Access

    Book Chapter

    Pages 1-2

    Low-Level Graphics Libraries

  14. No Access

    Book Chapter

    Pages 1-4

    Visualization

  15. No Access

    Book Chapter

    Pages 1-3

    Modeling and Rendering

  16. No Access

    Book Chapter

    Pages 1-2

    Animation and Simulation

  17. No Access

    Book Chapter

    Pages 1-2

    Virtual Reality

  18. No Access

    Book Chapter

    Pages 1-4

    Web3D Tools and Networked Environment

  19. No Access

    Book Chapter

    Pages 1-4

    3D File Formats

  20. Back Matter

    Pages 1-188