Introduction to Computer Graphics

Using Java 2D and 3D

Authors:

ISBN: 978-1-84628-847-0 (Print) 978-1-84628-848-7 (Online)

Table of contents (9 chapters)

  1. Front Matter

    Pages i-xvii

  2. No Access

    Book Chapter

    Pages 1-5

    Introduction

  3. No Access

    Book Chapter

    Pages 7-48

    Basic principles of two-dimensional graphics

  4. No Access

    Book Chapter

    Pages 49-86

    Drawing lines and curves

  5. No Access

    Book Chapter

    Pages 87-112

    Areas, text and colours

  6. No Access

    Book Chapter

    Pages 113-147

    Basic principles of three-dimensional graphics

  7. No Access

    Book Chapter

    Pages 149-178

    Modelling three-dimensional objects

  8. No Access

    Book Chapter

    Pages 179-199

    Visible surface determination

  9. No Access

    Book Chapter

    Pages 201-238

    Illumination and shading

  10. No Access

    Book Chapter

    Pages 239-263

    Special effects and virtual reality

  11. Back Matter

    Pages 265-283