People and Computers XX — Engage

Proceedings of HCI 2006

  • Nick Bryan-Kinns
  • Ann Blanford
  • Paul Curzon
  • Laurence Nigay
Conference proceedings

DOI: 10.1007/978-1-84628-664-3

Table of contents

  1. Front Matter
    Pages i-xv
  2. At the Periphery

    1. Front Matter
      Pages 1-1
    2. Patrick Olivier, Han Cao, Stephen W. Gilroy, Daniel G. Jackson
      Pages 3-16
  3. Enthralling Experience

    1. Front Matter
      Pages 23-23
    2. Stephen Boyd Davis, Gordon Davies, Ruba Haddad, Mei-Kei Lai
      Pages 25-40
    3. Kevin Larson, Richard L. Hazlett, Barbara S. Chaparro, Rosalind W. Picard
      Pages 41-56
    4. Kari Kallinen, Timo Saari, Niklas Ravaja, Mikko Salminen
      Pages 65-72
    5. Elizabeth Uruchurtu, Roger Rist, Lachlan MacKinnon
      Pages 73-82
  4. Connecting with Others

    1. Front Matter
      Pages 83-83
    2. Anthony Tang, Carman Neustaedter, Saul Greenberg
      Pages 85-102
    3. Chris Baber, Paul Smith, Sandeep Panesar, Fan Yang, James Cross
      Pages 103-116
  5. Interaction for Me

    1. Front Matter
      Pages 117-117
    2. Yangzhou Du, Olivier Chapuis, Yves Guiard, Michel Beauclouin-Lafon
      Pages 135-150
    3. Jonathan Back, Wai Lok Cheng, Rob Dann, Paul Curzon, Ann Blandford
      Pages 151-157
    4. Fabio Nemetz, Peter Johnson
      Pages 159-174
  6. Interactions in the Wild

    1. Front Matter
      Pages 175-175
    2. Benoît Mansoux, Laurence Nigay, Jocelyne Troccaz
      Pages 177-192

About these proceedings

Introduction

Reading has arguably the longest and richest history of any domain for scientifically considering the impact of technology on the user. From the 1920s to the 1950s, Miles Tinker [1963] and other researchers ran hundreds of user tests that examined the effects of different fonts and text layout variables, such as the amount of vertical space between each line of text (called leading). Their research focused on user performance, and reading speed was the favoured measure. They charted the effect of the manipulated variables on reading speed, looking for the point at which their participants could read the fastest. Their assumption was that faster reading speeds created a more optimal experience. Printers and publishers eagerly consumed this research. In recent years, some of these variables have been reexamined as the technology and capabilities evolve with the advent of computers and computer screens. Dillon [1992] examined how to design textual information for an electronic environment. Boyarski et al. [1998] examined the effect of fonts that were designed for computer screens. Dyson & Kipping [1998] examined the effect of line length on computer screens. Larson et al. [2000] examined the effect of 3-D rotation on reading. Gugerty et al. [2004] demonstrated a reading performance advantage with the Microsoft ClearType display technology.

Keywords

Accessibility Interaction Interface Usability groupware human-computer interaction (HCI) interaction design multimodal interaction visualization

Editors and affiliations

  • Nick Bryan-Kinns
    • 1
  • Ann Blanford
    • 2
  • Paul Curzon
    • 1
  • Laurence Nigay
    • 3
  1. 1.Queen MaryUniversity of LondonUK
  2. 2.University College LondonUK
  3. 3.Université Joseph FourierGrenoble 1France

Bibliographic information

  • Copyright Information Springer-Verlag London Limited 2007
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-84628-588-2
  • Online ISBN 978-1-84628-664-3