2006

Mathematical and Computer Programming Techniques for Computer Graphics

ISBN: 978-1-85233-902-9 (Print) 978-1-84628-292-8 (Online)

Table of contents (10 chapters)

  1. Front Matter

    Pages i-xxii

  2. No Access

    Book Chapter

    Pages 3-63

    Set Theory Survival Kit

  3. No Access

    Book Chapter

    Pages 65-113

    Vector Algebra Survival Kit

  4. No Access

    Book Chapter

    Pages 115-151

    Matrix Algebra Survival Kit

  5. No Access

    Book Chapter

    Pages 153-163

    Vector Spaces or Linear Spaces

  6. No Access

    Book Chapter

    Pages 165-192

    Two-Dimensional Transformations

  7. No Access

    Book Chapter

    Pages 193-223

    Two-Dimensional Clipping

  8. No Access

    Book Chapter

    Pages 225-252

    Three-Dimensional Transformations

  9. No Access

    Book Chapter

    Pages 253-289

    Viewing and Projection Transformations

  10. No Access

    Book Chapter

    Pages 291-316

    3D Rendering

  11. No Access

    Book Chapter

    Pages 317-421

    Physically Based Lighting and Shading Models and Rendering Algorithms

  12. Back Matter

    Pages 423-547