2005

Designing Virtual Reality Systems The Structured Approach

Authors:

ISBN: 978-1-85233-958-6 (Print) 978-1-84628-230-0 (Online)

Table of contents (11 chapters)

  1. Front Matter

    Pages i-ix

  2. Basics of Designing Virtual Reality Systems

    1. Front Matter

      Pages 1-1

    2. No Access

      Book Chapter

      Pages 3-13

      Introduction: Virtual Reality in a Nutshell

    3. No Access

      Book Chapter

      Pages 14-26

      Requirements Engineering and Storyboarding

    4. No Access

      Book Chapter

      Pages 27-52

      Object and Scene Modeling

    5. No Access

      Book Chapter

      Pages 53-65

      Putting It All Together

    6. No Access

      Book Chapter

      Pages 66-73

      Performance Estimation and System Tuning

  3. Creating the Virtual Reality

    1. Front Matter

      Pages 75-75

    2. No Access

      Book Chapter

      Pages 77-114

      Output Display

    3. No Access

      Book Chapter

      Pages 115-121

      Sensors and Input Processing

    4. No Access

      Book Chapter

      Pages 122-152

      3D Multimodal Interaction Design

    5. No Access

      Book Chapter

      Pages 153-178

      Simulation I: Collision Detection

    6. No Access

      Book Chapter

      Pages 179-198

      Simulation II: Physics-Based Motion and Collision Response

    7. No Access

      Book Chapter

      Pages 199-214

      Virtual Characters

  4. Back Matter

    Pages 215-233