2014

Curriculum Models for the 21st Century

Using Learning Technologies in Higher Education

Editors:

ISBN: 978-1-4614-7365-7 (Print) 978-1-4614-7366-4 (Online)

Table of contents (22 chapters)

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  1. Front Matter

    Pages i-xxvi

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    Book Chapter

    Pages 1-14

    Curriculum Design for the Twenty-First Century

  3. Theoretical Consideration for the Twenty-First Century Curriculum

    1. Front Matter

      Pages 15-15

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      Book Chapter

      Pages 17-33

      Breaking Away from Text, Time and Place

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      Book Chapter

      Pages 35-53

      The Social Processes of Web 2.0 Collaboration: Towards a New Model for Virtual Learning

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      Book Chapter

      Pages 55-70

      Open Educational Curricula Interpreted Through the Māori Concept of Ako

  4. Case Studies: Moving Beyond Traditional Practice

    1. Front Matter

      Pages 71-71

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      Book Chapter

      Pages 73-89

      Research-Based Learning: Connecting Research and Instruction

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      Book Chapter

      Pages 91-111

      Personalized Engineering Education for the Twenty-First Century

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      Book Chapter

      Pages 113-134

      Creating Curriculum Within the Context of an Enterprise

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      Book Chapter

      Pages 135-153

      Interteaching: A Model to Enhance Student Engagement

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      Book Chapter

      Pages 155-179

      Digital Wet Laboratories: Transforming Biological Science with Engaging Blended Learning and Online Support

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      Book Chapter

      Pages 181-210

      A Curriculum Model to Promote (Chiropractic) Clinical Thinking with Video-Case Annotation

  5. Technological and Pedagogical Innovations Influencing Curriculum Renewal

    1. Front Matter

      Pages 211-211

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      Book Chapter

      Pages 213-233

      Connecting Student Learning at University with Professional Practice Using Rich Media in Practice-Based Curricula

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      Book Chapter

      Pages 235-257

      Round-Tripping RSS for Socialized Techno-Pedagogy in a Twenty-First-Century Learning Community

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      Book Chapter

      Pages 259-277

      Recasting Lecture Material Using Podcasts: An Educational Psychology Case Study

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      Book Chapter

      Pages 279-293

      Digital Games as Tools for Designing and Implementing Pedagogical Innovations: A Review of Literature

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      Book Chapter

      Pages 295-311

      Problem Solving Through Video Game Creation

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      Book Chapter

      Pages 313-324

      Immersive Simulation: The Replication of Environments to Practice Problem Solving

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      Book Chapter

      Pages 325-349

      Virtual Worlds in Higher Education: The Challenges, Expectations and Delivery

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      Book Chapter

      Pages 351-367

      Trialing e-Portfolios for University Learning: The Devil in the Detail

  6. Sustainable Practice in Technology-Rich Environments

    1. Front Matter

      Pages 369-369

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      Book Chapter

      Pages 371-388

      University Student Experiences of Inquiry and Technologies

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      Book Chapter

      Pages 389-406

      Innovators and Institutions Working as Partners on Sustainable Change

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