Emerging Technologies for the Classroom

A Learning Sciences Perspective

Editors:

ISBN: 978-1-4614-4695-8 (Print) 978-1-4614-4696-5 (Online)

Table of contents (18 chapters)

  1. Front Matter

    Pages i-xvii

  2. No Access

    Book Chapter

    Pages 1-12

    Introduction to Emerging Technologies for the Classroom: A Learning Sciences Perspective

  3. Technologies that Support Learning to Understand and Create

    1. Front Matter

      Pages 13-13

    2. No Access

      Book Chapter

      Pages 15-30

      Curricular Activity Systems Supporting the Use of Dynamic Representations to Foster Students’ Deep Understanding of Mathematics

    3. No Access

      Book Chapter

      Pages 31-46

      Dynabooks: Supporting Teachers to Engage All Learners in Key Literacies

    4. No Access

      Book Chapter

      Pages 47-62

      Teaching Engineering Design with Digital Fabrication: Imagining, Creating, and Refining Ideas

    5. No Access

      Book Chapter

      Pages 63-78

      Professional Development Programs for Teaching with Visualizations

  4. Technologies that Support Learning by Collaboration

    1. Front Matter

      Pages 79-79

    2. No Access

      Book Chapter

      Pages 81-92

      Networked Technologies for Fostering Novel Forms of Student Interaction in High School Mathematics Classrooms

    3. No Access

      Book Chapter

      Pages 93-112

      Supporting Collaborative Knowledge Construction with Web 2.0 Technologies

    4. No Access

      Book Chapter

      Pages 113-126

      Networked Technologies to Foster Students’ Collaboration and Reflection

    5. No Access

      Book Chapter

      Pages 127-141

      Like, Comment, Share: Collaboration and Civic Engagement Within Social Network Sites

  5. Technologies that Support Anytime, Anyplace Learning

    1. Front Matter

      Pages 143-143

    2. No Access

      Book Chapter

      Pages 145-159

      The Role of One-to-One Computing in the Education of at-Risk High-School Students

    3. No Access

      Book Chapter

      Pages 161-174

      Virtual Middle School Courses to Support Anytime, Anyplace Learning

    4. No Access

      Book Chapter

      Pages 175-186

      The Potential of Mobile Technologies to Connect Teaching and Learning Inside and Outside of the Classroom

    5. No Access

      Book Chapter

      Pages 187-202

      Mobile Media Learning: Ubiquitous Computing Environments for the Mobile Generation

  6. Technologies that Support Learning by Gaming

    1. Front Matter

      Pages 203-203

    2. No Access

      Book Chapter

      Pages 205-222

      Design Principles for Creating Educational Virtual Worlds

    3. No Access

      Book Chapter

      Pages 223-237

      Narrative-Centered Learning Environments: A Story-Centric Approach to Educational Games

    4. No Access

      Book Chapter

      Pages 239-252

      Creative Play in Virtual Worlds: Avatar Designs, Language Play, and Cheats

    5. No Access

      Book Chapter

      Pages 253-268

      Imagining, Creating, Playing, Sharing, Reflecting: How Online Community Supports Young People as Designers of Interactive Media

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      Book Chapter

      Pages 269-288

      Epilogue: Designing and Integrating Emerging Technologies for Learning, Collaboration, Reflection, and Creativity

  7. Back Matter

    Pages 289-303