2012

Assessment in Game-Based Learning

Foundations, Innovations, and Perspectives

Editors:

ISBN: 978-1-4614-3545-7 (Print) 978-1-4614-3546-4 (Online)

Table of contents (21 chapters)

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  1. Front Matter

    Pages i-xxvii

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    Book Chapter

    Pages 1-8

    Assessment for Game-Based Learning

  3. Foundations of game-based assessment

    1. Front Matter

      Pages 9-9

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      Book Chapter

      Pages 11-28

      Are All Games the Same?

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      Pages 29-42

      The Role of Construct Definition in the Creation of Formative Assessments in Game-Based Learning

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      Pages 43-58

      Games, Learning, and Assessment

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      Pages 59-81

      Three Things Game Designers Need to Know About Assessment

  4. Technological and methodological innovations for assessing game-based learning

    1. Front Matter

      Pages 83-83

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      Book Chapter

      Pages 85-103

      Patterns of Game Playing Behavior as Indicators of Mastery

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      Pages 105-121

      Taking Activity-Goal Alignment into Open-Ended Environments: Assessment and Automation in Game-Based Learning

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      Book Chapter

      Pages 123-144

      Information Trails: In-Process Assessment of Game-Based Learning

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      Pages 145-172

      Timed Report Measures Learning: Game-Based Embedded Assessment

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      Pages 173-199

      Driving Assessment of Students’ Explanations in Game Dialog Using Computer-Adaptive Testing and Hidden Markov Modeling

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      Book Chapter

      Pages 201-215

      Assessing Learning Games for School Content: The TPACK-PCaRD Framework and Methodology

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      Pages 217-233

      Implementing Game-Based Learning: The MAPLET Framework as a Guide to Learner-Centred Design and Assessment

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      Book Chapter

      Pages 235-254

      Innovative Assessment Technologies in Educational Games Designed for Young Students

  5. Realizing assessment in game-based learning

    1. Front Matter

      Pages 255-255

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      Book Chapter

      Pages 257-285

      Interactivity3 Design and Assessment Framework for Educational Games to Promote Motivation and Complex Problem-Solving Skills

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      Book Chapter

      Pages 287-305

      Measurement Principles for Gaming

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      Book Chapter

      Pages 307-334

      Using Institutional Data to Evaluate Game-Based Instructional Designs: Challenges and Recommendations

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      Book Chapter

      Pages 335-353

      Examining Students’ Cultural Identity and Player Styles Through Avatar Drawings in a Game-Based Classroom

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      Book Chapter

      Pages 355-378

      Measurement and Analysis of Learner’s Motivation in Game-Based E-Learning

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      Book Chapter

      Pages 379-399

      Assessment of Student’s Emotions in Game-Based Learning

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      Book Chapter

      Pages 401-430

      Designing for Participation in Educational Video Games

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