2013

An Introduction to Computer Graphics for Artists

Authors:

ISBN: 978-1-4471-5099-2 (Print) 978-1-4471-5100-5 (Online)

Table of contents (16 chapters)

  1. Front Matter

    Pages i-xxxvii

  2. No Access

    Book Chapter

    Pages 1-8

    Introduction

  3. No Access

    Book Chapter

    Pages 9-36

    CG Basics

  4. No Access

    Book Chapter

    Pages 37-47

    Observation Skills and CG

  5. No Access

    Book Chapter

    Pages 49-62

    Measurements and Their Relationship to CG

  6. No Access

    Book Chapter

    Pages 63-67

    Scene Preparation

  7. No Access

    Book Chapter

    Pages 69-89

    Modeling 1: Polygons

  8. No Access

    Book Chapter

    Pages 91-102

    The Importance of Resolution in CG

  9. No Access

    Book Chapter

    Pages 103-115

    Optimization of CG Models

  10. No Access

    Book Chapter

    Pages 117-148

    Validation of CG Models

  11. No Access

    Book Chapter

    Pages 149-183

    Creating and Editing Texture Coordinates (UVs)

  12. No Access

    Book Chapter

    Pages 185-218

    Shaders and Texturing

  13. No Access

    Book Chapter

    Pages 219-237

    Rendering a CG Scene

  14. No Access

    Book Chapter

    Pages 239-246

    3D Animation

  15. No Access

    Book Chapter

    Pages 247-277

    CG Modeling 2: NURBS

  16. No Access

    Book Chapter

    Pages 279-288

    CG Modeling 3: Advanced

  17. No Access

    Book Chapter

    Pages 289-292

    CG Industry Standards

  18. Back Matter

    Pages 293-322