2013

Game Analytics

Maximizing the Value of Player Data

Editors:

ISBN: 978-1-4471-4768-8 (Print) 978-1-4471-4769-5 (Online)

Table of contents (35 chapters)

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  1. Front Matter

    Pages i-xv

  2. An Introduction to Game Analytics

    1. Front Matter

      Pages 1-1

    2. No Access

      Book Chapter

      Pages 3-12

      Introduction

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      Book Chapter

      Pages 13-40

      Game Analytics – The Basics

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      Book Chapter

      Pages 41-52

      Benefits of Game Analytics: Stakeholders, Contexts and Domains

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      Book Chapter

      Pages 53-71

      Game Industry Metrics Terminology and Analytics Case Study

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      Book Chapter

      Pages 73-82

      Interview with Jim Baer and Daniel McCaffrey from Zynga

  3. Telemetry Collection and Tools

    1. Front Matter

      Pages 83-84

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      Book Chapter

      Pages 85-109

      Telemetry and Analytics Best Practices and Lessons Learned

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      Book Chapter

      Pages 111-135

      Game Development Telemetry in Production

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      Book Chapter

      Pages 137-142

      Interview with Nicholas Francis and Thomas Hagen from Unity Technologies

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      Book Chapter

      Pages 143-167

      Sampling for Game User Research

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      Book Chapter

      Pages 169-193

      WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games

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      Book Chapter

      Pages 195-201

      Interview with Darius Kazemi

  4. Game Data Analysis

    1. Front Matter

      Pages 203-204

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      Book Chapter

      Pages 205-253

      Game Data Mining

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      Book Chapter

      Pages 255-283

      Meaning in Gameplay: Filtering Variables, Defining Metrics, Extracting Features and Creating Models for Gameplay Analysis

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      Book Chapter

      Pages 285-319

      Gameplay Metrics in Game User Research: Examples from the Trenches

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      Book Chapter

      Pages 321-323

      Interview with Aki Järvinen from Digital Chocolate

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      Book Chapter

      Pages 325-361

      Better Game Experience Through Game Metrics: A Rally Videogame Case Study

  5. Metrics Visualization

    1. Front Matter

      Pages 363-363

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      Book Chapter

      Pages 365-402

      Spatial Game Analytics

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      Book Chapter

      Pages 403-433

      Visual Game Analytics

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      Book Chapter

      Pages 435-470

      Visual Analytics Tools – A Lens into Player’s Temporal Progression and Behavior

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      Book Chapter

      Pages 471-473

      Interview with Nicklas “Nifflas” Nygren

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