Consumer Depth Cameras for Computer Vision

Research Topics and Applications

ISBN: 978-1-4471-4639-1 (Print) 978-1-4471-4640-7 (Online)

Table of contents (10 chapters)

  1. Front Matter

    Pages I-XVI

  2. 3D Registration and Reconstruction

    1. Front Matter

      Pages 1-2

    2. No Access

      Book Chapter

      Pages 3-25

      3D with Kinect

    3. No Access

      Book Chapter

      Pages 27-48

      Real-Time RGB-D Mapping and 3-D Modeling on the GPU Using the Random Ball Cover

    4. No Access

      Book Chapter

      Pages 49-60

      A Brute Force Approach to Depth Camera Odometry

  3. Human Body Analysis

    1. Front Matter

      Pages 61-62

    2. No Access

      Book Chapter

      Pages 63-70

      Key Developments in Human Pose Estimation for Kinect

    3. No Access

      Book Chapter

      Pages 71-98

      A Data-Driven Approach for Real-Time Full Body Pose Reconstruction from a Depth Camera

    4. No Access

      Book Chapter

      Pages 99-117

      Home 3D Body Scans from a Single Kinect

    5. No Access

      Book Chapter

      Pages 119-137

      Real Time Hand Pose Estimation Using Depth Sensors

  4. RGB-D Datasets

    1. Front Matter

      Pages 139-139

    2. No Access

      Book Chapter

      Pages 141-165

      A Category-Level 3D Object Dataset: Putting the Kinect to Work

    3. No Access

      Book Chapter

      Pages 167-192

      RGB-D Object Recognition: Features, Algorithms, and a Large Scale Benchmark

    4. No Access

      Book Chapter

      Pages 193-208

      RGBD-HuDaAct: A Color-Depth Video Database for Human Daily Activity Recognition

  5. Back Matter

    Pages 209-210