2013

Human Walking in Virtual Environments

Perception, Technology, and Applications

ISBN: 978-1-4419-8431-9 (Print) 978-1-4419-8432-6 (Online)

Table of contents (17 chapters)

  1. Front Matter

    Pages i-x

  2. Perception

    1. Front Matter

      Pages 1-1

    2. No Access

      Book Chapter

      Pages 3-26

      Sensory Contributions to Spatial Knowledge of Real and Virtual Environments

    3. No Access

      Book Chapter

      Pages 27-54

      Perceptual and Cognitive Factors for Self-Motion Simulation in Virtual Environments: How Can Self-Motion Illusions (“Vection”) Be Utilized?

    4. No Access

      Book Chapter

      Pages 55-77

      Biomechanics of Walking in Real World: Naturalness we Wish to Reach in Virtual Reality

    5. No Access

      Book Chapter

      Pages 79-98

      Affordance Perception and the Visual Control of Locomotion

    6. No Access

      Book Chapter

      Pages 99-112

      The Effect of Translational and Rotational Body-Based Information on Navigation

    7. No Access

      Book Chapter

      Pages 113-144

      Enabling Unconstrained Omnidirectional Walking Through Virtual Environments: An Overview of the CyberWalk Project

  3. Technologies

    1. Front Matter

      Pages 145-145

    2. No Access

      Book Chapter

      Pages 147-175

      Displays and Interaction for Virtual Travel

    3. No Access

      Book Chapter

      Pages 177-197

      Sensing Human Walking: Algorithms and Techniques for Extracting and Modeling Locomotion

    4. No Access

      Book Chapter

      Pages 199-219

      Locomotion Interfaces

    5. No Access

      Book Chapter

      Pages 221-240

      Implementing Walking in Virtual Environments

    6. No Access

      Book Chapter

      Pages 241-262

      Stepping-Driven Locomotion Interfaces

    7. No Access

      Book Chapter

      Pages 263-295

      Multimodal Rendering of Walking Over Virtual Grounds

  4. Part III

    1. Front Matter

      Pages 297-297

    2. No Access

      Book Chapter

      Pages 299-318

      Displacements in Virtual Reality for Sports Performance Analysis

    3. No Access

      Book Chapter

      Pages 319-331

      Redirected Walking in Mixed Reality Training Applications

    4. No Access

      Book Chapter

      Pages 333-350

      VR-Based Assessment and Rehabilitation of Functional Mobility

    5. No Access

      Book Chapter

      Pages 351-376

      Full Body Locomotion with Video Game Motion Controllers

    6. No Access

      Book Chapter

      Pages 377-399

      Interacting with Augmented Floor Surfaces

  5. Back Matter

    Pages 401-402