2012

Learn cocos2D 2

Authors:

ISBN: 978-1-4302-4416-5 (Print) 978-1-4302-4417-2 (Online)

Table of contents (17 chapters)

  1. Front Matter

    Pages i-xxvi

  2. No Access

    Book Chapter

    Pages 1-13

    Introduction

  3. No Access

    Book Chapter

    Pages 15-49

    Getting Started

  4. No Access

    Book Chapter

    Pages 51-99

    Essentials

  5. No Access

    Book Chapter

    Pages 101-132

    Your First Game

  6. No Access

    Book Chapter

    Pages 133-158

    Game Building Blocks

  7. No Access

    Book Chapter

    Pages 159-185

    Sprites In-Depth

  8. No Access

    Book Chapter

    Pages 187-212

    Scrolling with Joy

  9. No Access

    Book Chapter

    Pages 213-238

    Shoot’ em Up

  10. No Access

    Book Chapter

    Pages 239-264

    Particle Effects

  11. No Access

    Book Chapter

    Pages 265-290

    Working with Tilemaps

  12. No Access

    Book Chapter

    Pages 291-320

    Isometric Tilemaps

  13. No Access

    Book Chapter

    Pages 321-345

    Physics Engines

  14. No Access

    Book Chapter

    Pages 347-390

    Pinball Game

  15. No Access

    Book Chapter

    Pages 391-427

    Game Center

  16. No Access

    Book Chapter

    Pages 429-457

    Cocos2d and UIKit Views

  17. No Access

    Book Chapter

    Pages 459-477

    Kobold2D Introduction

  18. No Access

    Book Chapter

    Pages 479-503

    Out of the Ordinary

  19. Back Matter

    Pages 505-517