Game Theory for Control of Optical Networks

Authors:

ISBN: 978-0-8176-8321-4 (Print) 978-0-8176-8322-1 (Online)

Table of contents (13 chapters)

  1. Front Matter

    Pages I-XIII

  2. No Access

    Book Chapter

    Pages 1-7

    Introduction

  3. Game Theory Essentials

    1. Front Matter

      Pages 9-9

    2. No Access

      Book Chapter

      Pages 11-26

      Basics of Game Theory

    3. No Access

      Book Chapter

      Pages 27-43

      Matrix Games

    4. No Access

      Book Chapter

      Pages 45-54

      Games with Continuous Action Spaces

    5. No Access

      Book Chapter

      Pages 55-67

      Computational Results for Games with Coupled Constraints

  4. Game Theory in Optical Networks

    1. Front Matter

      Pages 69-69

    2. No Access

      Book Chapter

      Pages 71-95

      Optical Networks: Background and Modeling

    3. No Access

      Book Chapter

      Pages 97-120

      Games in Point-to-Point Topologies

    4. No Access

      Book Chapter

      Pages 121-142

      Games in Network Topologies

    5. No Access

      Book Chapter

      Pages 143-159

      Nash Equilibria Efficiency and Numerical Studies

    6. No Access

      Book Chapter

      Pages 161-185

      Simulations and Experimental Studies

  5. Robustness, Delay Effects and Other Problems

    1. Front Matter

      Pages 187-187

    2. No Access

      Book Chapter

      Pages 189-209

      Robustness and Delay Effects on Network Games

    3. No Access

      Book Chapter

      Pages 211-223

      Games for Routing and Path Coloring

    4. No Access

      Book Chapter

      Pages 225-227

      Summary and Conclusions

  6. Back Matter

    Pages 229-261