Agent-Based Modeling Meets Gaming Simulation

ISBN: 978-4-431-29426-9 (Print) 978-4-431-29427-6 (Online)

Table of contents (13 chapters)

  1. No Access

    Book Chapter

    Pages 1-13

    Agent-Based Modeling Meets Gaming Simulation: Perspective on Future Collaborations

  2. No Access

    Book Chapter

    Pages 15-21

    A Horizon of Simulation and Gaming: Difficulties and Expectations of Facilitating Science, Technology, and Practice

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    Book Chapter

    Pages 23-30

    The U-Mart Project: New Research and Education Program for Market Mechanism

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    Book Chapter

    Pages 31-38

    The Gaming of Firm Strategy in High-Tech Industry: Human Agents and Artificial Intelligence Agents Intermingled in a Simulation Model

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    Book Chapter

    Pages 39-47

    Simulation Analysis Using the Garbage Can Model for Designing a Citizen Participation System for Comprehensive Municipal Planning

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    Book Chapter

    Pages 49-58

    Exploring Business Gaming Strategies by Learning Agents

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    Book Chapter

    Pages 59-67

    Business Simulator Development Cycle with Both Human and Computer Players

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    Book Chapter

    Pages 69-77

    Analyzing Barnga Gaming Simulation Using an Agent-Based Model

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    Book Chapter

    Pages 79-88

    User Type Identification in Virtual Worlds

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    Book Chapter

    Pages 89-100

    A Model for Collusive Tendering Based on a Multiagent Approach

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    Book Chapter

    Pages 101-117

    An Agent-Based Simulation Model of Disruptive Technologies

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    Book Chapter

    Pages 119-138

    Agent-Based Simulation on the Diffusion of Research and Development for Environmentally Conscious Products

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    Book Chapter

    Pages 139-147

    Evaluation of the Dealings Form in an Artificial Fruit and Vegetable Market II