Scientific Visualization: The Visual Extraction of Knowledge from Data

Editors:

ISBN: 978-3-540-26066-0 (Print) 978-3-540-30790-7 (Online)

Table of contents (24 chapters)

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  1. Meshes for Visualization

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      Pages 3-15

      Adaptive Contouring with Quadratic Tetrahedra

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      Pages 17-34

      On the Convexification of Unstructured Grids from a Scientific Visualization Perspective

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      Pages 35-48

      Brain Mapping Using Topology Graphs Obtained by Surface Segmentation

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      Pages 49-64

      Computing and Displaying Intermolecular Negative Volume for Docking

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      Pages 65-77

      Optimized Bounding Polyhedra for GPU-Based Distance Transform

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      Pages 79-96

      Generating, Representing and Querying Level-Of-Detail Tetrahedral Meshes

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      Pages 97-112

      Split’ N Fit: Adaptive Fitting of Scattered Point Cloud Data

  2. Volume Visualization and Medical Visualization

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      Pages 115-130

      Ray Casting with Programmable Graphics Hardware

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      Pages 131-148

      Volume Exploration Made Easy Using Feature Maps

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      Pages 149-161

      Fantastic Voyage of the Virtual Colon

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      Pages 163-184

      Volume Denoising for Visualizing Refraction

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      Pages 185-206

      Emphasizing Isosurface Embeddings in Direct Volume Rendering

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      Pages 207-228

      Diagnostic Relevant Visualization of Vascular Structures

  3. Vector Field Visualization

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      Pages 231-248

      Clifford Convolution and Pattern Matching on Irregular Grids

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      Pages 249-263

      Fast and Robust Extraction of Separation Line Features

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      Pages 265-285

      Fast Vortex Axis Calculation Using Vortex Features and Identification Algorithms

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      Pages 287-302

      Topological Features in Vector Fields

  4. Visualization Systems

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      Book Chapter

      Pages 305-327

      Generalizing Focus+Context Visualization

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      Book Chapter

      Pages 329-343

      Rule-based Morphing Techniques for Interactive Clothing Catalogs

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      Book Chapter

      Pages 345-366

      A Practical System for Constrained Interactive Walkthroughs of Arbitrarily Complex Scenes

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