Technologies for Interactive Digital Storytelling and Entertainment

Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006. Proceedings

  • Stefan Göbel
  • Rainer Malkewitz
  • Ido Iurgel
Conference proceedings TIDSE 2006

DOI: 10.1007/11944577

Part of the Lecture Notes in Computer Science book series (LNCS, volume 4326)

Table of contents

  1. Story Authoring

  2. Virtual Characters

    1. Robert Mosher, Brian Magerko
      Pages 207-218
    2. Nelson Zagalo, Stefan Göbel, Ana Torres, Rainer Malkewitz, Vasco Branco
      Pages 219-230
    3. Markus Löckelt, Norbert Pfleger
      Pages 231-240
    4. Hector Gómez-Gauchía, Federico Peinado
      Pages 241-252
  3. Storytelling and Games

    1. Anders Tychsen, Susana Tosca, Thea Brolund
      Pages 253-264
    2. Tony Manninen, Laura Vallius, Tomi Kujanpää
      Pages 265-276
    3. Anders Tychsen, Jonas Heide Smith, Michael Hitchens, Susana Tosca
      Pages 277-288
    4. Anders Tychsen, Michael Hitchens
      Pages 300-311
  4. Applications

    1. Christopher Lindinger, Roland Haring, Horst Hörtner, Daniela Kuka, Hirokazu Kato
      Pages 312-323
    2. Christian Geiger, Volker Paelke, Ivonne Gansen
      Pages 324-333
    3. Bart Lehane, Noel E. O’Connor, Alan F. Smeaton, Hyowon Lee
      Pages 334-345
    4. Holger Schnädelbach, Jonathan Hale, Willi Dorner, Ben Bedwell, Steve Benford, Jo Mardell
      Pages 346-351
    5. Wendy Ann Mansilla, Andreas Schrader, Ranjan Shetty
      Pages 352-357
    6. Niklas Röber, Cornelius Huber, Knut Hartmann, Matthias Feustel, Maic Masuch
      Pages 358-369
    7. Cordula Boden, Jessika Fischer, Kathrin Herbig, Ulrike Spierling
      Pages 370-381
  5. Back Matter

About these proceedings

Introduction

This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2006). The contributions are grouped into six sections, which include subjects like virtual characters, story authoring, narrative systems, and examples of their application. During recent years, Interactive Digital Storytelling has evolved as a prospering - search topic, banding together formerly disjoined disciplines stemming from the arts and humanities as well as computer science. The subject of this book is of course strongly related to the notion of ‘storytelling’, which has been used as an effective means for the communication of knowledge and social values, ever since the early history of humankind. It also tries to build a bridge between current academic trends, for example, by investigating and formalizing narrative aspects of computer games, and by its developments for the experience-based design of human–media interaction in general. Starting with a scientific workshop at national level in 2000, the Digital Sto- telling group at ZGDV Darmstadt originated TIDSE, the International Conference for Technologies in Interactive Digital Storytelling and Entertainment. TIDSE 2003, TIDSE 2004, and TIDSE 2006 continued this series, and provided the latest research outcomes and indications for its usage within entertainment applications.

Keywords

agents animation augmented reality authoring autonomous actors computer games edutainment emotional characters entertainment computing haptic interfaces interactive art interactive digital storytelling mixed reality mobile HCI narrative syst

Editors and affiliations

  • Stefan Göbel
    • 1
  • Rainer Malkewitz
    • 2
  • Ido Iurgel
    • 3
  1. 1.Digital Storytelling Dept.ZGDV e.V.,DarmstadtGermany
  2. 2.Digital Storytelling Dept.ZGDV e.V.DarmstadtGermany
  3. 3.Zentrum für Graphische DatenverarbeitungDarmstadtGermany

Bibliographic information

  • Copyright Information Springer-Verlag Berlin Heidelberg 2006
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-540-49934-3
  • Online ISBN 978-3-540-49935-0
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349