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  • © 2006

Technologies for Interactive Digital Storytelling and Entertainment

Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings

Conference proceedings info: TIDSE 2006.

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Table of contents (37 papers)

  1. Virtual Characters

    1. Personality Templates and Social Hierarchies Using Stereotypes

      • Robert Mosher, Brian Magerko
      Pages 207-218
    2. INSCAPE: Emotion Expression and Experience in an Authoring Environment

      • Nelson Zagalo, Stefan Göbel, Ana Torres, Rainer Malkewitz, Vasco Branco
      Pages 219-230
    3. Augmenting Virtual Characters for More Natural Interaction

      • Markus Löckelt, Norbert Pfleger
      Pages 231-240
    4. Automatic Customization of Non-Player Characters Using Players Temperament

      • Hector Gómez-Gauchía, Federico Peinado
      Pages 241-252
  2. Storytelling and Games

    1. Personalizing the Player Experience in MMORPGs

      • Anders Tychsen, Susana Tosca, Thea Brolund
      Pages 253-264
    2. Plot Clusters – Intertwined and Re-playable Storyline Components in a Multiplayer RPG

      • Tony Manninen, Laura Vallius, Tomi Kujanpää
      Pages 265-276
    3. Communication in Multi-player Role Playing Games – The Effect of Medium

      • Anders Tychsen, Jonas Heide Smith, Michael Hitchens, Susana Tosca
      Pages 277-288
    4. Ghost Worlds – Time and Consequence in MMORPGs

      • Anders Tychsen, Michael Hitchens
      Pages 300-311
  3. Applications

    1. Mixed Reality Installation ‘Gulliver’s World’: Interactive Content Creation in Nonlinear Exhibition Design

      • Christopher Lindinger, Roland Haring, Horst Hörtner, Daniela Kuka, Hirokazu Kato
      Pages 312-323
    2. Navigating by Following Stories

      • Christian Geiger, Volker Paelke, Ivonne Gansen
      Pages 324-333
    3. A System for Event-Based Film Browsing

      • Bart Lehane, Noel E. O’Connor, Alan F. Smeaton, Hyowon Lee
      Pages 334-345
    4. Future Garden

      • Holger Schnädelbach, Jonathan Hale, Willi Dorner, Ben Bedwell, Steve Benford, Jo Mardell
      Pages 346-351
    5. ARC – Towards Alternate Reality Cinema

      • Wendy Ann Mansilla, Andreas Schrader, Ranjan Shetty
      Pages 352-357
    6. Interactive Audiobooks: Combining Narratives with Game Elements

      • Niklas Röber, Cornelius Huber, Knut Hartmann, Matthias Feustel, Maic Masuch
      Pages 358-369
    7. CitizenTalk: Application of Chatbot Infotainment to E-Democracy

      • Cordula Boden, Jessika Fischer, Kathrin Herbig, Ulrike Spierling
      Pages 370-381
  4. Back Matter

Other Volumes

  1. Technologies for Interactive Digital Storytelling and Entertainment

About this book

This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2006). The contributions are grouped into six sections, which include subjects like virtual characters, story authoring, narrative systems, and examples of their application. During recent years, Interactive Digital Storytelling has evolved as a prospering - search topic, banding together formerly disjoined disciplines stemming from the arts and humanities as well as computer science. The subject of this book is of course strongly related to the notion of ‘storytelling’, which has been used as an effective means for the communication of knowledge and social values, ever since the early history of humankind. It also tries to build a bridge between current academic trends, for example, by investigating and formalizing narrative aspects of computer games, and by its developments for the experience-based design of human–media interaction in general. Starting with a scientific workshop at national level in 2000, the Digital Sto- telling group at ZGDV Darmstadt originated TIDSE, the International Conference for Technologies in Interactive Digital Storytelling and Entertainment. TIDSE 2003, TIDSE 2004, and TIDSE 2006 continued this series, and provided the latest research outcomes and indications for its usage within entertainment applications.

Editors and Affiliations

  • Digital Storytelling Dept., ZGDV e.V.,, Darmstadt, Germany

    Stefan Göbel

  • Digital Storytelling Dept., ZGDV e.V., Darmstadt, Germany

    Rainer Malkewitz

  • Zentrum für Graphische Datenverarbeitung, Darmstadt, Germany

    Ido Iurgel

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access