2005

Artificial Life Models in Software

Editors:

ISBN: 978-1-85233-945-6 (Print) 978-1-84628-214-0 (Online)

Table of contents (13 chapters)

  1. Virtual Living Worlds

    1. No Access

      Book Chapter

      Pages 3-35

      Avida: Evolution Experiments with Self-Replicating Computer Programs

    2. No Access

      Book Chapter

      Pages 37-66

      Framsticks: A Platform for Modeling, Simulating, and Evolving 3D Creatures

    3. No Access

      Book Chapter

      Pages 67-80

      Nerve Garden: Germinating Biological Metaphors in Net-based Virtual Worlds

    4. No Access

      Book Chapter

      Pages 81-96

      GenePool: Exploring the Interaction Between Natural Selection and Sexual Selection

    5. No Access

      Book Chapter

      Pages 97-111

      Sodarace: Adventures in Artificial Life

  2. Collective Artificial Life

    1. No Access

      Book Chapter

      Pages 115-141

      Escaping the Accidents of History: An Overview of Artificial Life Modeling with Repast

    2. No Access

      Book Chapter

      Pages 143-185

      EINSTein: A Multiagent-based Model of Combat

    3. No Access

      Book Chapter

      Pages 187-209

      StarLogo: A Programmable Complex Systems Modeling Environment for Students and Teachers

    4. No Access

      Book Chapter

      Pages 211-230

      On the Evolution of Sonic Ecosystems

  3. Magic of Discrete Worlds

    1. No Access

      Book Chapter

      Pages 233-261

      Exploring Cellular Automata with MCell

    2. No Access

      Book Chapter

      Pages 263-297

      Discrete Dynamics Lab: Tools for Investigating Cellular Automata and Discrete Dynamical Networks

  4. Artificial Life Arts

    1. No Access

      Book Chapter

      Pages 301-322

      Simulated Breeding — A Framework of Breeding Artifacts on the Computer

    2. No Access

      Book Chapter

      Pages 323-335

      Enriching Aesthetics with Artificial Life