Avatars at Work and Play

Collaboration and Interaction in Shared Virtual Environments

Editors:

ISBN: 978-1-4020-3883-9 (Print) 978-1-4020-3898-3 (Online)

Table of contents (12 chapters)

  1. No Access

    Book Chapter

    Pages 1-16

    Transformed Social Interaction: Exploring the Digital Plasticity of Avatars

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    Book Chapter

    Pages 17-38

    Selective Fidelity: Investigating Priorities for the Creation of Expressive Avatars

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    Book Chapter

    Pages 39-61

    Analysis and Visualization of Social Diffusion Patterns in Three-Dimensional Virtual Worlds

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    Book Chapter

    Pages 63-96

    Collaborative Virtual Environments for Scientific Collaboration: Technical and Organizational Design Frameworks

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    Book Chapter

    Pages 97-130

    Analyzing Fragments of Collaboration in Distributed Immersive Virtual Environments

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    Book Chapter

    Pages 131-149

    The Impact of Display System and Embodiment on Closely Coupled Collaboration Between Remote Users

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    Book Chapter

    Pages 151-166

    The Good Inequality: Supporting Group-Work in Shared Virtual Environments

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    Book Chapter

    Pages 167-186

    Consequences of Playing Violent Video Games in Immersive Virtual Environments

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    Book Chapter

    Pages 187-207

    The Psychology of Massively Multi-User Online Role-Playing Games: Motivations, Emotional Investment, Relationships and Problematic Usage

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    Book Chapter

    Pages 209-225

    Questing for Knowledge—Virtual Worlds as Dynamic Processes of Social Interaction

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    Book Chapter

    Pages 227-245

    Play and Sociability in There: Some Lessons from Online Games for Collaborative Virtual Environments

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    Book Chapter

    Pages 247-273

    Digital Dystopia: Player Control and Strategic Innovation in the Sims Online