Funology

From Usability to Enjoyment

ISBN: 978-1-4020-2966-0 (Print) 978-1-4020-2967-7 (Online)

Table of contents (28 chapters)

previous Page of 2
  1. Theories and Concepts

    1. Front Matter

      Pages 1-1

    2. No Access

      Book Chapter

      Pages 3-5

      Introduction to Section 1

    3. No Access

      Book Chapter

      Pages 7-17

      Let’s Make Things Engaging

    4. No Access

      Book Chapter

      Pages 19-29

      The Engineering of Experience

    5. No Access

      Book Chapter

      Pages 31-42

      The Thing and I: Understanding the Relationship Between User and Product

    6. No Access

      Book Chapter

      Pages 43-53

      Making Sense of Experience

    7. No Access

      Book Chapter

      Pages 55-65

      Enjoyment: Lessons from Karasek

    8. No Access

      Book Chapter

      Pages 67-79

      Fun on the Phone: The Situated Experience of Recreational Telephone Conferences

    9. No Access

      Book Chapter

      Pages 81-90

      The Enchantments of Technology

    10. No Access

      Book Chapter

      Pages 91-100

      The Semantics of Fun: Differentiating Enjoyable Eeperiences

  2. Methods and Techniques

    1. Front Matter

      Pages 102-102

    2. No Access

      Book Chapter

      Pages 103-105

      User Empowerment and the Fun Factor

    3. No Access

      Book Chapter

      Pages 107-109

      Introduction to Section 2

    4. No Access

      Book Chapter

      Pages 111-123

      Measuring Emotion: Development and Application of an Instrument to Measure Emotional Responses to Products

    5. No Access

      Book Chapter

      Pages 125-136

      That’s Entertainment!

    6. No Access

      Book Chapter

      Pages 137-150

      Designing for Fun: User-Testing Case Studies

    7. No Access

      Book Chapter

      Pages 151-163

      Playing Games in the Emotional Space

    8. No Access

      Book Chapter

      Pages 165-178

      Deconstructing Experience: Pulling Crackers Apart

    9. No Access

      Book Chapter

      Pages 179-187

      Designing Engaging Experiences with Children and Artists

    10. No Access

      Book Chapter

      Pages 189-199

      Building Narrative Experiences for Children Through Real Time Media Manipulation: Pogo World

  3. Case Studies in Design

    1. Front Matter

      Pages 201-201

    2. No Access

      Book Chapter

      Pages 203-204

      Introduction to Section 3

    3. No Access

      Book Chapter

      Pages 205-211

      The Joy of Telephony: Designing Appealing Interactions

previous Page of 2