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Researching Learning in Virtual Worlds

Part of the book series: Human–Computer Interaction Series (HCIS)

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Table of contents (10 chapters)

  1. Front Matter

    Pages i-xxviii
  2. Learning, Teaching and Ambiguity in Virtual Worlds

    • Diane Carr, Martin Oliver, Andrew Burn
    Pages 17-30
  3. The Schome Park Programme: Exploring Educational Alternatives

    • Peter Twining, Shri Footring
    Pages 53-74
  4. New Literacies in Schome Park

    • Julia Gillen
    Pages 75-90
  5. Design and Delivery of Game-Based Learning for Virtual Patients in Second Life: Initial Findings

    • Maria Toro-Troconis, Karim Meeran, Jenny Higham, Ulf Mellström, Martyn Partridge
    Pages 111-138
  6. Learning and Teaching in Virtual Worlds: Boundaries, Challenges and Opportunities

    • Liz Thackray, Judith Good, Katherine Howland
    Pages 139-158
  7. This is Not a Game – Social Virtual Worlds, Fun, and Learning

    • Mark W. Bell, Sarah Smith-Robbins, Greg Withnail
    Pages 177-191
  8. Back Matter

    Pages 193-196

About this book

Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds.

The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.

Editors and Affiliations

  • Open University, Milton Keynes, United Kingdom

    Anna Peachey

  • Lancaster Literacy Research Centre, Lancaster University, Lancaster, United Kingdom

    Julia Gillen

  • Dept. C.I.S., University Paisley, Paisley, Renfrews., United Kingdom

    Daniel Livingstone

  • Bloomington, U.S.A.

    Sarah Smith-Robbins

About the editors

Anna Peachey is Director of Innovations at Eygus Ltd, the company responsible for coordinating the Open University UK presence in virtual worlds. She was Academic and Organising Chair of Research Learning in Virtual Environments 08 and is an editorial board member of if International Journal for Advanced Corporate Learning, the International Journal of Virtual and Personal Learning Environments and Impact, The Journal of Applied Research in Workplace E-learning. Anna is currently researching identity and community in virtual worlds as Teaching Fellow with the Centre for Open Learning in Math’s, Science, Computing and Technology at the Open University, and has worked with students around the world using online and distance learning since 1995.

Dr Julia Gillen is a Senior Lecturer in Digital Literacies in the Literacy Research Centre, Lancaster University. She is interested in literacy, language, multimodality, technology and learning in both formal and informal settings. In 2007-8 one of her main interests was working with children in virtual worlds, in the Schome Park programme, as described in this book. Parallel research projects involved interactive whiteboards and the school dinners debate. She has also published widely on a variety of topics concerned with young children, recently co-editing Ann Cameron of the University of British Columbia the volume: A day in the life: An international study of two-year old girls (Palgrave Macmillan. Julia Gillen is also a co-editor of the Journal of Early Childhood Literacy. The Edwardian postcard is a further area of research, offering fascinating parallels and contrasts with the contemporary digital revolution. See http://www.literacy.lancs.ac.uk/profiles/julia-gillen for a current list of projects and publications.

Daniel Livingstone lectures on Computer Games Technology at UWS. Daniel is a co-funder of SLODDLE, co-chaired the first two Second Life Education workshops and initiated the HEA ‘MassivelyMulti-Learner’ workshop series. Daniel is the lead investigator on the Eduserv funded project ‘Online Learning In Virtual Environments with Sloodle’.

Bibliographic Information

  • Book Title: Researching Learning in Virtual Worlds

  • Editors: Anna Peachey, Julia Gillen, Daniel Livingstone, Sarah Smith-Robbins

  • Series Title: Human–Computer Interaction Series

  • DOI: https://doi.org/10.1007/978-1-84996-047-2

  • Publisher: Springer London

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer-Verlag London 2010

  • Hardcover ISBN: 978-1-84996-046-5Published: 26 February 2010

  • Softcover ISBN: 978-1-4471-2538-9Published: 05 May 2012

  • eBook ISBN: 978-1-84996-047-2Published: 05 February 2010

  • Series ISSN: 1571-5035

  • Series E-ISSN: 2524-4477

  • Edition Number: 1

  • Number of Pages: XXVIII, 196

  • Topics: User Interfaces and Human Computer Interaction

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access