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  • © 2010

Beginning Android 2

Apress

Authors:

  • Learn how to develop applications for Android 2 mobile devices, using simple examples that are ready to run with your copy of the software development kit.

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Table of contents (39 chapters)

  1. Front Matter

    Pages i-xvi
  2. The Big Picture

    • Mark L. Murphy
    Pages 1-4
  3. Projects and Targets

    • Mark L. Murphy
    Pages 5-15
  4. Creating a Skeleton Application

    • Mark L. Murphy
    Pages 17-22
  5. Using XML-Based Layouts

    • Mark L. Murphy
    Pages 23-27
  6. Employing Basic Widgets

    • Mark L. Murphy
    Pages 29-38
  7. Working with Containers

    • Mark L. Murphy
    Pages 39-57
  8. Using Selection Widgets

    • Mark L. Murphy
    Pages 59-73
  9. Getting Fancy with Lists

    • Mark L. Murphy
    Pages 75-94
  10. Employing Fancy Widgets and Containers

    • Mark L. Murphy
    Pages 95-116
  11. The Input Method Framework

    • Mark L. Murphy
    Pages 117-124
  12. Applying Menus

    • Mark L. Murphy
    Pages 125-135
  13. Fonts

    • Mark L. Murphy
    Pages 137-140
  14. Embedding the WebKit Browser

    • Mark L. Murphy
    Pages 141-147
  15. Showing Pop-Up Messages

    • Mark L. Murphy
    Pages 149-153
  16. Dealing with Threads

    • Mark L. Murphy
    Pages 155-165
  17. Handling Activity Life Cycle Events

    • Mark L. Murphy
    Pages 167-170
  18. Creating Intent Filters

    • Mark L. Murphy
    Pages 171-175
  19. Launching Activities and Subactivities

    • Mark L. Murphy
    Pages 177-184
  20. Handling Rotation

    • Mark L. Murphy
    Pages 185-196

About this book

The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK.

With Beginning Android 2, you’ll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, writer, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, and access web services.

About the author

Mark Murphy is the founder of CommonsWare and the author of The Busy Coder's Guide to Android Development. A three-time entrepreneur, his experience ranges from consulting on open source and collaborative development for Fortune 500 companies to application development on just about anything smaller than a mainframe. He has been a software developer for over 25 years, working on platforms ranging from the TRS-80 to the latest crop of mobile devices. A polished speaker, Mark has delivered conference presentations and training sessions on a wide array of topics internationally. Mark writes the "Building Droids" column for AndroidGuys and the "Android Angle" column for NetworkWorld. Outside of CommonsWare, Mark has an avid interest in how the Internet will play a role in citizen involvement with politics and government. He is a contributor to the Rebooting America essay collection, and his personal blog features many posts discussing "cooperative democracy."

Bibliographic Information

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access